xTsukihime
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xTsukihime last won the day on November 18 2015
xTsukihime had the most liked content!
About xTsukihime
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Rank
Newbie
Contact Methods
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Website URL
http://himeworks.com
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Facebook
https://www.facebook.com/himeworkscom
Profile Information
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Gender
Not Telling
Engines I Use
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RPG Maker VX Ace
Yes
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Unity
Yes
Engines
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Prefered Engine
RPG Maker VX Ace
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Engine Level
Good
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Class Title
Programmer / Scripter
Recent Profile Visitors
4,840 profile views
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xTsukihime started following Zepth Ayvuir
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Zepth Ayvuir started following xTsukihime
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How would you like it to look? Can you edit the image with your desired modifications?
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Hmm, I think there were some counter attack plugins over at RMW. For the party abilities I will explore some solutions for creating your own party abilities.
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Would you consider using Equip Slots Core? I would prefer to add more features to that plugin since I intend to use it as the base for all equip slot related functionality. Since you don't have other equip-related plugins it probably shouldn't cause too much issues.
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Are you planning to use any equip slot related plugins? Or just the default equip slots?
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Here are some enemies that are using actor side-view sprites:
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Galv reacted to a post in a topic: Custom animated battlers
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Anyone have any battlers they would like to use in MV? I recently just wrote a plugin to use Holder's animated battlers.
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Galv reacted to a post in a topic: Notifications for comments on resources
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Notifications for comments on resources
xTsukihime replied to xTsukihime's topic in Feedback, Bug Report and Forum Help
That will be helpful :) -
Rather than "turning on and off" traits, would you settle for being able to add and remove traits?
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Oh, openRGSS. Someone sent that to me before I didn't know it was yours lol It's this one right? http://openrgss.org/
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xTsukihime reacted to a post in a topic: New generation of RPG Maker ?
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I'm assuming you need to press OK to first select an actor, and THEN the "left/right/up/down" will actually move them around?
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. I think there's something really wrong when pure ruby is doing the same thing 10x faster than C code. Do you have that code somewhere?
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Oh, I posted the link to the tool, and not the page. That has been fixed. This is not a script. This is an actual tool that modifies the speed of the game externally. You can run any game and it will allow you to change the speeds. It is based on the work I did for unlimited FPS.
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xTsukihime started following RM FPS Control
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The RM FPS Control is a simple tool that allows you to modify RM game speeds. You can speed up or slow down the game without having to actually modify the game yourself. You can choose any speed that you want, but remember that it only runs as fast as your machine can handle it. It supports the following engines: RPGMaker XP RPGMaker VX RPGMaker VX Ace This is useful for players that feel a game is a bit too slow. Or maybe too fast. Get it at Hime Works!