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PixelMage

Member
  • Content Count

    4
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About PixelMage

  • Rank
    Newbie
  • Birthday 01/26/1990

Profile Information

  • Gender
    Male

Engines

  • Prefered Engine
    RPG Maker VX Ace
  • Engine Level
    Getting There
  • Class Title
    Spriter
  1. I once had an idea like this. Make an RPG with Doom contents. However, I lost interest, which was a shame, because I spent quite a deal of time fixing some of the textures and monsters to work inside an RPG format. If you'd like, I could perhaps, post up the tilesets I rigged. They aren't the greatest in the world, but they're directly taken from Doom, so they're content-specific for this type of project.
  2. Good stuff, all! Thanks for the results! Also some of the questions aren't completely thorough as they once were (I've actually re-written them several times before this), so some of them leave out some tidbits (can't remember them all, but they weren't too important). Your suggestions will be noted, and are much appreciated.
  3. Hmmm... Yes, you're not the first to say that. I guess I'll slightly revamp it. Maybe 25 questions, instead.
  4. Hello, all! I've been contemplating making my own RPG for some time now, and have, on numerous occasions made "playable" versions. However, I can never pan down anything as to stick with it, and work it out, so I'm constantly changing ideas, and reworking things, which is why I've started to run a survey to learn what others would prefer in an RPG game, and how I can adapt that to my project. -EDIT- The survey is now comprised of 12 multi-part questions, that are sorted for easy access. Each option is seperated by a Capitalized: "OR". The survey is as follows: 1. Playable Characters Small cast (4~8) OR large cast (12~30) Unique abilities OR shared abilities Same amount of abilities OR varied amount of abilities 2. Customization Customize everything (equipment, party orientation) OR just equipment Customize character jobs OR jobs are preset Characters build stats by leveling up OR stats are preset, but augmentable 3. Equipment Lots of variety in equipment OR just their basic effects (STR, DEF, etc.) Character's have their own equipment sets OR everyone can equip everything Each character has their own "Ultimate" weapon OR "Ultimate" weapons can be equipped by anyone 4. Abilities Success Rate is not guaranteed 100% OR success rate is always 100% (except for immunity and status ailments) Power of abilities is preset OR power of abilities relies solely on user's prowess There is only one of each type of spell OR there are multiple tiers of certain spells 5. Items Items in treasure chests are always unique OR items in treasure chests can be found later in the game as well Items are only used for restoring HP/MP and removing status effects OR items can mimic character abilities Items that are stolen can range from equipment to money OR items that are stolen are best suited for selling for profit 6. Villains There are many different central villains OR there is only one central villain Villains are mysterious and their goals aren't explained OR villains have backstories and their goals are explained 7. Gameplay The game will take 20 hours to beat OR the game will take 40 hours to beat The story progression is linear OR the story can be progressed by many different paths Each character must attain their own goal OR all characters strive for the same goal Vehicles are seperate maps for immediate arrival to destinations OR Vehicles are maneuverable by the player Saving can only take place in non-hostile areas OR saving can take place at any time (outside of battles and events) 8. Component Variety There are many different status effects OR there are only a few status effects Elements can be applied to weapons, enemies and magic OR elements can only be applied to magic 9. Map Exploration World map OR interlocking semi-linear maps Large with lots to explore OR small and straightforward 10. Towns All towns are worth visiting, even if they don't progress the story OR only story-specific towns are worth visiting Shops are isolated only to towns OR shops can appear in towns, but there may also be travelling merchants as well 11. Battle Sideview battles OR directview battles Characters build up gauges OR preset their moves at the beginning of a turn Few monsters in battle (3~4) OR lots of monsters in battle (6~8) Monsters are placed anywhere OR in equal rows and columns Additional screen display for stat growth after battle OR message overlays describing earnings Battles have backgrounds OR battles displayed over in-game maps 12. Monsters Lots of different monsters (100~200+) OR very few different monsters (maximum of 50) Each monster is asthetically different OR monsters can feature palette swaps Enemies leave behind items, weapons, armor and experience points OR monsters leave just experience points Monsters drop money when defeated OR monsters drop items that are best suited for selling Monsters are randomly encountered OR monsters appear on maps and can be avoided Monsters only "flash" when attacking, and dissolve when defeated OR monsters will animate just like playable characters To reply to the survey, simply list numbers from 1 to 12 (with your freedom to ignore or not answer certain questions, or certain segments of certain questions if you desire) and state which option you like better for each question: Option A or Option B. An Example: 0. Which do you prefer: Apples OR Oranges To answer, simply state: 0. B And for questions with multiple segments: 0. Which do you prefer: Apples OR Oranges Bananas OR Carrots Simply state: 0. B B You are also free to simply copy and paste the entire survey in your reply, with the option from each question that you don't like, removed from your reply: An Example: 0. Which do you prefer: Apples OR Oranges To answer, simply state: 0. Oranges Again for questions with multiple segments: 0. Which do you prefer: Apples OR Oranges Bananas OR Carrots Simply state: 0. Oranges, Carrots If you have any questions regarding any of the questions on the list, I'd be more than happy to provide examples or explainations in regards to your questions. Big thanks to all who participate! -Update- For those of you that are still interested in taking the survey or a currently taking it, I've set a deadline for February 28th. After that date, I will no long accept any surveys, so if you have completed any part of the survey, and you don't think that you'll be able to make the deadline, please turn in whatever results you have. Any results are better for me than no results. Thank you again, for all who participate.
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