Sry but i have bug i make four quest and there will be only one four times PS my quest setting is there
#==============================================================================
# ** Quest settings
#------------------------------------------------------------------------------
# This place is for you to set some settings to the quest menu
#==============================================================================
# The opacity of the windows. 0 = invisible and 255 = totally visible
WINDOW_OPACITY = 225
# The directory of the backgrounds
BACKGROUND_DIR = "Quest/Backgrounds/"
# Number of the variable used
BACK_VAR = 15
# A hash which contains the names of the pictures used for the background
# 2 => "Somename.png" means that the picture named Somename.png will be
# displayed as background picture if the variable has value 2
#
# 3 are displayed here but you can declare more
#
# The first one ('standard' => "Back1.png") defines the standard background
# picture. It is used if another picture can't be found. For example if the
# variable for some reason is -2315.
BACK_PICS = {'standard' => "Back1.png",
0 => "Back1.png",
2 => "Somename.png",
7 => "2.png"}
#==============================================================================
# ** Quests
#------------------------------------------------------------------------------
# This place is for you to enter the quests.
#==============================================================================
####################
## THE MAIN QUEST ##
####################
# Part 1
gq = Game_Quest.new
dq = Data_Quest.new
dq.icon = "Whoyouare.png"
dq.owner = "Grayhound"
dq.location = "?????"
dq.goal = "Zjisti kdo jsi"
dq.info = "Démonický hlas ti řekl ať najdeš vesnici jménem aryo\n"+
" potomti prý řekne co dál.\n"
qc = Quest_Criteria.new(["Switch", 12, true]) # No criteria, active from the start
gq.add_quest(dq,qc)
# Part 2
dq = Data_Quest.new
dq.icon = "Completed.png"
dq.owner = "Grayhound"
dq.location = "?????"
dq.goal = "Najdi Younu"
dq.info = "Gratuluji našel jsi yunu!"
qc = Quest_Criteria.new
gq.set_completed_quest(dq,qc)
# Adds the final quest to $game_quests
$game_quests.add(gq)
#-------------------------------#
# Childrens #
#-------------------------------#
# Part 1
dq = Data_Quest.new
dq.icon = "Childrens.png"
dq.owner = "Aryo"
dq.location = "Ostrov Kuriku"
dq.goal = "Najdi ztracené děti"
dq.info = "Zjistil si\n" +
" že ve vesnici aryo na ostrově Kuriku\n" +
" se záhadně ztrácejí děti\n" +
"Tak zjisti kde jsou"
qc = Quest_Criteria.new(["Switch", 26, true]) # Switch 2 must be true
gq.add_quest(dq,qc)
# The completed quest part
dq = Data_Quest.new
dq.icon = "Completed.png"
dq.owner = "Aryo"
dq.location = "Ostrov Kuriku"
dq.goal = "Najdi ztracené děti"
dq.info = "Zjistl si že imperium unášelo děti z tohoto ostrova\n"+
"Ty si je zachránil a dovedl zpět k rodinám"
qc = Quest_Criteria.new(["Switch", 26, true]),
(["Switch", 27, true])
gq.set_completed_quest(dq,qc)
# Adds the final quest to $game_quests
$game_quests.add(gq)
#-------------------------------#
# Castle QUEST #
#-------------------------------#
# Part 1
dq = Data_Quest.new
dq.icon = "Castle.png"
dq.owner = "Grayhound"
dq.location = "Ostrov Tyros"
dq.goal = "Získej Hrad"
dq.info = "Zjistil si\n" +
"že na ostrově Tyros\n" +
"se nachází neobsazená pevnost.\n" +
"Tak si ji musíš získat pro sebe."
qc = Quest_Criteria.new(["Switch", 33, true])
gq.add_quest(dq,qc)
# The completed quest part
dq = Data_Quest.new
dq.icon = "Completed.png"
dq.owner = "Grayhound"
dq.location = "Ostrov Tyros"
dq.goal = "Získej Hrad"
dq.info = "Získal si hrad který se nachází na ostrově Tyros\n"+
"Sám pro sebe\n"+
"Nyní může začít válka"
qc = Quest_Criteria.new(["Switch", 33, true]),
(["Switch", 34, true])
gq.set_completed_quest(dq,qc)
# Adds the final quest to $game_quests
$game_quests.add(gq)
#-------------------------------#
# Massacre QUEST #
#-------------------------------#
# Part 1
dq = Data_Quest.new
dq.icon = "Massacre.png"
dq.owner = "Grayhound"
dq.location = "?????"
dq.goal = "Zjisti proč byla vyhlazena škola kouzel"
dq.info = "Zjisti proč nechal\n" +
"mocný císař\n" +
"Vyvraždit školu kouzel kam si chodil."
qc = Quest_Criteria.new
gq.add_quest(dq,qc)
# The completed quest part
dq = Data_Quest.new
dq.icon = "Completed.png"
dq.owner = "Grayhound"
dq.location = "?????"
dq.goal = "Zjistil si proč nechal císař vyvraždit školu koužel"
dq.info = "Zjistil si že císař\n"+
"nechal vyvraždit školu kouzel\n"+
"Protože tam rebelové rekrutovali mágy"
qc = Quest_Criteria.new(["Variable", 4, "==", 5])
gq.set_completed_quest(dq,qc)
# Adds the final quest to $game_quests
$game_quests.add(gq)