Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

korija2029

Member
  • Content Count

    4
  • Joined

  • Last visited

About korija2029

  • Rank
    Newbie

Profile Information

  • Gender
    Male

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    N/A
  • Class Title
    Level Designer
  • Project(s)
    Krev chaosu
  1. korija2029

    Materia

    i am using materia system by sephirothspawn with demo but HOT DO ADD ONLY ONE MATERIA WHAT!
  2. I am sorry (i dont know where to put it) but i need something what will switch (one will be on and other off) beetwen the GubiD's Tactical Battle System and Rotimikid's Camera Battle System
  3. Sry but i have bug i make four quest and there will be only one four times PS my quest setting is there #============================================================================== # ** Quest settings #------------------------------------------------------------------------------ # This place is for you to set some settings to the quest menu #============================================================================== # The opacity of the windows. 0 = invisible and 255 = totally visible WINDOW_OPACITY = 225 # The directory of the backgrounds BACKGROUND_DIR = "Quest/Backgrounds/" # Number of the variable used BACK_VAR = 15 # A hash which contains the names of the pictures used for the background # 2 => "Somename.png" means that the picture named Somename.png will be # displayed as background picture if the variable has value 2 # # 3 are displayed here but you can declare more # # The first one ('standard' => "Back1.png") defines the standard background # picture. It is used if another picture can't be found. For example if the # variable for some reason is -2315. BACK_PICS = {'standard' => "Back1.png", 0 => "Back1.png", 2 => "Somename.png", 7 => "2.png"} #============================================================================== # ** Quests #------------------------------------------------------------------------------ # This place is for you to enter the quests. #============================================================================== #################### ## THE MAIN QUEST ## #################### # Part 1 gq = Game_Quest.new dq = Data_Quest.new dq.icon = "Whoyouare.png" dq.owner = "Grayhound" dq.location = "?????" dq.goal = "Zjisti kdo jsi" dq.info = "Démonický hlas ti řekl ať najdeš vesnici jménem aryo\n"+ " potomti prý řekne co dál.\n" qc = Quest_Criteria.new(["Switch", 12, true]) # No criteria, active from the start gq.add_quest(dq,qc) # Part 2 dq = Data_Quest.new dq.icon = "Completed.png" dq.owner = "Grayhound" dq.location = "?????" dq.goal = "Najdi Younu" dq.info = "Gratuluji našel jsi yunu!" qc = Quest_Criteria.new gq.set_completed_quest(dq,qc) # Adds the final quest to $game_quests $game_quests.add(gq) #-------------------------------# # Childrens # #-------------------------------# # Part 1 dq = Data_Quest.new dq.icon = "Childrens.png" dq.owner = "Aryo" dq.location = "Ostrov Kuriku" dq.goal = "Najdi ztracené děti" dq.info = "Zjistil si\n" + " že ve vesnici aryo na ostrově Kuriku\n" + " se záhadně ztrácejí děti\n" + "Tak zjisti kde jsou" qc = Quest_Criteria.new(["Switch", 26, true]) # Switch 2 must be true gq.add_quest(dq,qc) # The completed quest part dq = Data_Quest.new dq.icon = "Completed.png" dq.owner = "Aryo" dq.location = "Ostrov Kuriku" dq.goal = "Najdi ztracené děti" dq.info = "Zjistl si že imperium unášelo děti z tohoto ostrova\n"+ "Ty si je zachránil a dovedl zpět k rodinám" qc = Quest_Criteria.new(["Switch", 26, true]), (["Switch", 27, true]) gq.set_completed_quest(dq,qc) # Adds the final quest to $game_quests $game_quests.add(gq) #-------------------------------# # Castle QUEST # #-------------------------------# # Part 1 dq = Data_Quest.new dq.icon = "Castle.png" dq.owner = "Grayhound" dq.location = "Ostrov Tyros" dq.goal = "Získej Hrad" dq.info = "Zjistil si\n" + "že na ostrově Tyros\n" + "se nachází neobsazená pevnost.\n" + "Tak si ji musíš získat pro sebe." qc = Quest_Criteria.new(["Switch", 33, true]) gq.add_quest(dq,qc) # The completed quest part dq = Data_Quest.new dq.icon = "Completed.png" dq.owner = "Grayhound" dq.location = "Ostrov Tyros" dq.goal = "Získej Hrad" dq.info = "Získal si hrad který se nachází na ostrově Tyros\n"+ "Sám pro sebe\n"+ "Nyní může začít válka" qc = Quest_Criteria.new(["Switch", 33, true]), (["Switch", 34, true]) gq.set_completed_quest(dq,qc) # Adds the final quest to $game_quests $game_quests.add(gq) #-------------------------------# # Massacre QUEST # #-------------------------------# # Part 1 dq = Data_Quest.new dq.icon = "Massacre.png" dq.owner = "Grayhound" dq.location = "?????" dq.goal = "Zjisti proč byla vyhlazena škola kouzel" dq.info = "Zjisti proč nechal\n" + "mocný císař\n" + "Vyvraždit školu kouzel kam si chodil." qc = Quest_Criteria.new gq.add_quest(dq,qc) # The completed quest part dq = Data_Quest.new dq.icon = "Completed.png" dq.owner = "Grayhound" dq.location = "?????" dq.goal = "Zjistil si proč nechal císař vyvraždit školu koužel" dq.info = "Zjistil si že císař\n"+ "nechal vyvraždit školu kouzel\n"+ "Protože tam rebelové rekrutovali mágy" qc = Quest_Criteria.new(["Variable", 4, "==", 5]) gq.set_completed_quest(dq,qc) # Adds the final quest to $game_quests $game_quests.add(gq)
×
×
  • Create New...