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TheLaw

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About TheLaw

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    Newbie

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    kellessdee
  1. Update Introduction Hey, it’s definitely been a while everyone since the last update on this thread. Well anyway, this is Major Update #3. We have to talk about today including, awesome new music, a developed quest system, interactive world maps and more. Hope you like it :) Music The music for the menu has been decided on and this is what will be used while in the menu (changing jobs, abilities, etc.) The intro for the game has been synced with the customized intro music. All the graphics in the intro, however, are placeholder (except for the credits). Once we get some custom sprites and tiles into the game, the intro will be updated accordingly. However, for now, we have awesome music made by our musician to go along with the introduction for our game. Hope you like it (I couldn’t make a video because it lags a lot with my screen recorder). Both songs can be found here: http://soundcloud.com/turkwise/sets/gais-hunters/ Plot Structure Complete The plot has finally been completely planned out. All plot holes have been taken care of and story is ready to be evented into actual gameplay. Map Descriptions Each Map has already been planned out and I’ve now just added information in the “Setting” subtitle that gives a brief description on each location. There are over 40 locations in total. Here’s an example of one of the descriptions: “Mount Gai Temple – A temple located at the base of Mount Gai. This location has the tightest security in all of Gai. The reason for this is due to it being the only place where it is a well known fact that a Forbidden Tablet resides within. No Hunter has ever been able to read the Tablet and get out alive.” Quest System I’ve essentially finished coding the quest system. All I need to do is add quests to the Quest Database and then find a way to add the quests at specific times during gameplay. Here’s a video of how the quest interface looks like and how everything runs, I’d really like opinions on this: Interacti ve World Map Finally, we have the last feature I’m still trying to implement. Traveling will take place on an interactive world map where you go from location to location. I’m still trying to get someone to make a map for me and I still need to code in paths for the map. Conclusion From here on out, progress will be much slower as I’ll focus on school work starting Monday. I don’t want to make a mistake and prioritize this over school, so I won’t be working on this during the weekdays unless I really have free time to do so. I’ll only be working on this during the weekends. That’s all for now!
  2. TheLaw

    World Map

    (I'm not too sure if this is the best place to have this topic, so please move if not) Hey everyone :) I've been scripting an Interactive World Map System for my game very similar to Final Fantasy Tactics. In order for me to make sure I know where I'm going, I wanted to get the World Map finished so I can start scripting in the coordinates and paths of the map. The artist that's working for the my team has been really busy and I'd rather not get him to do it as I've already asked too much lol :P I just finished scanning an outline I made of the shape of the World Map: Obviously it doesn't look good because I'm not a good drawer lol :lol: but hopefully you get the idea of what I'm aiming for. I have a lot more details I would like implemented as I've already planned every map location so I know how the geography is going to be. I also need the map at exactly that size because it needs to bigger than the whole screen. What my goal is, is to have something at least half the quality of this map by the end: And a video (in the beggining): I'll send more details through PM if you accept including where to place certain features and what not. But I think the most important thing first is to get the texture and color right for the oceans and the land. Thanks to anyone that would like to help :)
  3. Hey, hope this works for you! I'm not entirely sure if this is what you were looking for because the script is much shorter than I thought it would be, but anyway all customization is at the top and instructions are in the comments :) #============================================================================== # Title: Main Character Gameover # Version: 1.0 # Author: The Law G14 #============================================================================== # If this is set to true, then when your main actor dies you recieve a gameover MC_GAMEOVER = true # ID of the Main Character, this number must be greater than 0 MC_ID = 1 #============================================================================== # ** Game_Party #------------------------------------------------------------------------------ # This class handles the party. It includes information on amount of gold # and items. Refer to "$game_party" for the instance of this class. #============================================================================== class Game_Party #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias law_mc_gameover_game_party_all_dead all_dead? #-------------------------------------------------------------------------- # * Determine Everyone is Dead [EDITED BASED ON CUSTOMIZATION] #-------------------------------------------------------------------------- def all_dead? # Call original Method law_mc_gameover_game_party_all_dead # Return true if main actor is dead return true if $game_actors[MC_ID].hp == 0 && MC_GAMEOVER end end #============================================================================== # # *** END OF SCRIPT *** # #==============================================================================
  4. Woah...your comment just about made my day :biggrin_002: I really appreciate your comments on this, it really motivates me to drive foward. Thanks a bunch :)
  5. @kellessdee:yep, this place seems pretty cool, and did you get my PM lol? @RATED-RKOFRANKLIN:I'm making it in rmxp and I'm using a tactical battle system And thanks for all the other welcomes!
  6. hey, thanks for all the welcomes guys :)
  7. Hey! I'm TheLaw and I used to be active around other sites where I released a lot of scripts and worked on a game project. Now, I'm just trying to get better at scripting in RGSS because I have an interest in programming and I'm also working on an underground project. Kellessdee told me I should join, so here I am, I'm hoping to get better at scripting by helping people with script requests and getting advice from other scripters. So yea :biggrin_002:
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