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neiljwd

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Everything posted by neiljwd

  1. lol this topic is funny! But also a little informative cheers!
  2. Hey I'm no vet, but I think the change is very simple so I hope it works for you as easily as it did me. Line 31 of the ANIMATED BATTLERS, Config script as shown in the image below. All you have to is put the ENEMIES Id's in there. So in the 2nd little circle I put 1, 2, between the brackets [1, 2,] So that enemies 1 and 2, ghost and basilisk use the default battlers. As you can see from the image I did NOT set 3, Sahghain to use the default battlers, so as circled he's using an animated battler. BTW the top circle on the script is just if you set that to true, ALL the enemies use default battlers. You don't have to change it true if you just want some to use them, just put their numbers in like I said above.
  3. neiljwd

    Party menu help

    As a recent newbie the DEPTH of options can make it very overwhelming to a newcomer. There's no good inbuilt trainer or, well anything to ease you into it, it's just BAM I'm here, use me. Things just aren't as transparent to a newbie as they are to a vet. Especially if, as is often the case, the person has zero programming experience or computer skill. Basic knowledge it may be, but I started with no knowledge, not even basic! 3 weeks later and now I can confidently say I know now there's more to know than I knew there was to know, so now I know I know less than than I thought I could know as there's more to know than could be known before you knew all there is to know.Y'know? :P Kevin.ds's image up there would very helpful I find.
  4. 96 x 96 pixels is the standard face size, such as those used by the AMS script. Apparently someone's says you can make it 150 x150 mind http://www.rmxpunlimited.net/forums/topic/4282-ams-advanced-message-script-support/
  5. I am sir! Thank you for the welcome. Just to say I've d/l'd many scripts 'popular ones too. And few have worked as seemlessly as yours or, been as easy to customise/update of the bat.
  6. As others have said, I'm not sure what else I can provide, here's so little out there on soldier 1! Unless you mean an example of what I want... Well a Minkoff battler template looks like this: LMFAO!!! THis took me 3 hours! Holy hell, thsi is why pixel artists should have the help REALLY very much more appreciated. Otherwise nubs like me make terrible terrible attempts. But I need something. Credit and apologies to ****Persomatey**** whose Abel model I cut pasted my monstrosity over.
  7. Oh even better! Even if its only useable on one PC I can afford it twice :P Maybe registering my version will fix my problem of my title music not exporting with my projects....
  8. Sweet thank you! May as well buy it then. Wonder what 60 DOLLAH is in real English money....
  9. I think there needs to be much much more sexuality in games. The sex can be implied or explicit depending on the games tone or scenes needs. However 75% of all games need much more sexuality in them. Sex is a massive motivator in the real word. It provokes jealously and irrationality. A group of teenageers/early 20's should be banging eachother at every camp... well nearly. A character being strong and independent, getting pressured by the end of the world, loss of a loved comrade, desperation of the odds against them and crumbling, just... needing someone, is an excellent plot device/eventuality. Walking around a village you should get much more items and/or positive(+negative) reactions if you're flirty. Or a jealous husband fights you for hitting on his wife. Anyway, there's a thousand implications for sexuality in life, this isn't reflected in the slightest in the current gaming trend. Strangely my very 1st game attempt with RMXP was a dating/EXPLICIT sex hentai rpg. However. the game took on a life of itself. The story drove my hero to being married, to being dependent on his family, to being honourable. As such, a sex sim just did NOT fit the game, so I removed that aspect and tweaked my opening. The sex wasn't in this situation relevant to the plot, so it had no place.... despite my best intentions :P
  10. Sorry if this is wrong forum, I know it's RMXP, but it's not exactly engine specific.... Anyhoo currently 14 days into a very enjoyable trial. Strongly considering purchasing. But If I do, can I install it on my Laptop as well as my desktop, or is the licences only for 1 pc? Because that would suck.
  11. Thank you for bringing that to my attention, It's just soldier 01. ANYTHING remotely similar would be excellent.
  12. I don't want anything fancy or too detailed, just a minkoff animated battler Edit due to bad image link: The default Soldier 1 in rmxp. So just a grey armoured dude with a sword, helmet or black hair would suffice! I'm not fussy!
  13. Hi first off, kudos on your effort and determination, reads like a massive achievement. Really looking forward to using this script, and I managed to manipulate it in the demo very nicely. However in my actual project I get this error: I know zero about scripting so don't want to mess myself, can anyone offer me some help please. As a side question in the demo, the battles are smalled off in the corner. Would a Custom Battle Script help here? Anyone recommend me one please? Edit: 54: GetSystemMetrics = Win32API.new('user32', 'GetSystemMetrics', 'L', 'L') 55: SetResolution = Win32API.new('Display.dll', 'SetResolution', 'III', 'I') 56: SetWindowLong = Win32API.new('user32', 'SetWindowLong', 'LIL', 'L') They are the script lines. I did install the Microsoft C+++ thing if it is of any relevance. The above was with 2.0 WITHOUT SDK. I then tried 2.1 WITH SDK, and I got a runtime error in AI input line 144: InputInitialize = Win32API.new('AInput', 'InputInitialize', 'LLLLL', '') Which looks quite similar to whatever the above problem is.
  14. Wow this is awesome. I'm very new to the RMXP world but that script just looks fantastic. (I think scripting in the 1st place takes great talent) But I really like what it does!And the fact you've given bloody good instruction a novice like me can follow! Edit: The diligent xxultimaxx has updated his post, ignore the spoiler below :)
  15. Ok apologies this is NOT the answer you were looking for. But it is a half assed work around. Why not just disable current random encounters. Then make a load of events with say 20second/400 frame delays before they spawn an battle encounter? They could be walk over switches. Or just timed switches. Variables, or tile walk over counter (in the tile-set) activated. Not what you're looking for but maybe some help?
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