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About unus vox
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Rank
Newbie
Profile Information
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Gender
Male
Engines
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Prefered Engine
RPG Maker XP
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Engine Level
Getting There
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Class Title
Writer
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Project(s)
Last Rights
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*looks at your post* *looks at image* *post* *image* ... Huh. Why did I do that? edit: fixed
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unus vox reacted to a post in a topic: Lesson 3 - Adding Atmosphere
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Well, I've been fussing with RMXP for some months now - more casually than truly dedicated. I don't feel particularly experienced, though. My knowledge of scripting is nil, and when I encounter a problem, it often takes me a little while to figure it out.
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unus vox reacted to an answer to a question: A way to revive characters after a battle?
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I am literally laughing out loud right now. How did I not do this? I know how everything on the states page works, and yet I couldn't put 1+1 together. *facedesk*
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Just made this for my game. Feel free to critique or, if you so desire, use it. My game includes a fair share of religious devices for the plot, hence the angel wings and quote. But if you like it, go for it. Or, perhaps, if you like the style, I'd be happy to make a custom one for you.
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Greetings all, I've been perusing this site for a while, but I finally got around to registering. I was surprised to find the forum still active and alive; I thought I was one of the last few people to still be using RMXP. :) In any event, I hope all is well and I look forward to future conversations. As I continue with my game, I'm sure I'll be bugging you (any of you) with questions.
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unus vox reacted to an answer to a question: A way to revive characters after a battle?
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unus vox reacted to an answer to a question: A way to revive characters after a battle?
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Well, you just officially made my night. As I suspected, it was exceedingly simple. I considered having a parallel process common event, but I thought it would affect events during a battle as well. You have my sincerest gratitude. :alright:
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First off, I apologize if this is the wrong forum or if I'm asking a stupid question. I searched around first, and can't find an answer to my dilemma. Does anyone know if there's a way to automatically revive characters from knockout after a battle? As it stands, they will remain "dead" after a battle. Instead, I would like them to have 1 HP after a battle is over (I've seen this in other RPGs and find it preferable). I haven't found any scripts for something like this, and I'm sure it would be easy to implement, but I currently have no knowledge of script. Any help or pointers would be greatly appreciated. Thank you.