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ApacheMan2K

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Everything posted by ApacheMan2K

  1. Every time I test an autorun event and it reaches its end, I find that I can't move at all! I tried making the event an Event Touch one then an Autorun one, and I tried making a second page so I could apply a Self-Switch with no commands on that page. But, nothing's working! What do I need to do so that the player regains control when the Autorun event ends? Any help would be greatly appreciated!
  2. For details about this help-wanted message, please click on this link: http://www.rmxpunlimited.net/forums/topic/8188-rpg-project-help-wanted/page__pid__69988#entry69988
  3. Hello all. A friend of mine and I have barely begun work on an RPG based on a role-play story that we did some time ago. The game is tentatively titled "Borealis: The Silver Comet". The plot involves two humans who board a luxury starcruiser bound for what is simply known as "the Colony". The Colony has been famous for being not only a resort space colony, but also one with better housing, good jobs to make a living, and an overall liveable environment. But, when they encounter a notorious space pirate known as the "Silver Comet", better known as Aurora, the two Terrans were soon to learn the truth behind this so-called Colony ... If anyone is interested in helping us with our project, here are what we need, so far: * Music composer * Player and Enemy artist (battle sequences) * Scene illustrator (to appear on screen) * Event tester (I'm doing some events myself, so what I really need is someone to test events and make suggestions on what I could do to fix them.) For any other questions, please write to me at apacheman2k@yahoo.com and be sure to include "RPG Project" in your subject. Thanks for reading! I will also send you a copy of the alpha version, which is very, very simple and short and has materials from RPG Maker XP (except for one sound effect I played around with).
  4. Sadly, I never got to take Java because where I live, classes like those are still fairly hard to come by. I live in Houston, where game design classes are still being introduced. Anyway, either way works. I just want to be able to learn about how to make custom or unique events through scripting, especially because the college I went to and the university I'm attending do not have Ruby classes at this time.
  5. At the beginning of this coming school year, I am going to have a game design class for kids between fifth and seventh grade, once a week. We are planning on creating an RPG based on the novel "Pilgrim's Progress" by John Bunyan. I have thought of a few lesson plans, but since I'm not as much of an expert as a lot of you guys are, I would like to ask you all for advice and suggestions on what lessons I could teach my students as we make progress in creating the RPG, starting Wednesday, August 24, 2011 and finishing by the end of May 2012. Any and all constructive feedback and advice would be greatly appreciated! =)
  6. Alright, I'll try asking either one ... without telling either of them about you. XP This is for an experimental something for an RPG that I actually hope to make or author as an actual game, some day. So, I wanted to know what I could do to make a prototype for when or if the opportunity knocks. I do have a story behind it, but there are still some things I'd need to figure out. Not to mention that both human and anthropomorphic animal characters will be included, which means I'd need a good/helpful sprite maker for such characters. Unfortunately, I'm totally unfamiliar with scripting in Ruby, so I also want to learn from any scripting experts by example. The only scripting language I'm most familiar with is Python, though I also used UDK before. Anyway, thanks for your input! =)
  7. Some time ago, I thought of an element that I'm not sure has ever been used in an RPG before. Right now, I'm calling it the Body Temperature System. Throughout your journey, your body temperature will either increase or decrease, depending on a number of factors: Environment Clothing Foods and drinks Enemy attacks In cold-temperature environments, your body heat will gradually decrease. In other words, your body gets cooler. Whereas in hot- temperature environments, your body heat slowly increases, meaning your body grows warmer. If your body temperature gets too cold, you may fall victim to any of these conditions: Numbness -- you will be unable to use your special abilities. Frostbite -- you will be unable to act. Pneumonia -- your HP will rapidly decrease due to extreme coldness. If your temperature is too hot, you will be afflicted with any of the following ailments: Sunburn -- you will take twice as much damage per hit from an enemy. Disorientation -- you are confused, performing random actions against your will. Heat Stroke -- your HP will rapidly decrease due to extreme hotness and thirst. To help regulate your body temperature, you must follow these recommendations: Wear appropriate clothing in whichever environment you are exploring. For example, wear a jacket or sweater while in a cold environment, or a light shirt and shorts in a warm one. Consume hot or cold food items. They do restore HP, treat other status ailments such as Poison, and restore Skill Points (or SP). But, they can also either increase or decrease body temperature with each use. Use these hot or cold items with discretion. Visit mist houses or hot springs. For free or for a small price, you can stay in one until your temperature is back to normal. You will leave automatically after that. If necessary, use special items that will affect the body temperature, increasing or decreasing the body temperature by as much as 50%. There might also be what I call the Body Temperature Meter, each with a status informing the player about a party member's current temperature. Below is an explanation I wrote months ago: C IIIIIIIIIIIIIIIIIIIIIIIIIII H This is a party member's Temperature Gauge. Over the course of the journey, each active party member's temperature will either increase or decrease, depending on the environment, the items consumed, and the attacks they have been exposed to. In the environment, the temperature increases or decreases automatically. The speed is determined by what kinds of clothing each party member is wearing. For example, when one party member is wearing a sweater in a cold environment, the rate of the decreasing temperature will slow down. Below are the Temperature Gauge conditions: The median of the gauge is no longer visible, and the colors have shifted to the right. This means that the body heat is increasing, though gradually. Hot Indicators: C IIIIIIIIIIIIIIIIIIIIIIIIIII H Slightly Warm C IIIIIIIIIIIIIIIIIIIIIIIIIII H Warm C IIIIIIIIIIIIIIIIIIIIIIIIIII H Very Warm C IIIIIIIIIIIIIIIIIIIIIIIIIII H Hot C IIIIIIIIIIIIIIIIIIIIIIIIIII H Very Hot C IIIIIIIIIIIIIIIIIIIIIIIIIII H Burning Cold Indicators: C IIIIIIIIIIIIIIIIIIIIIIIIIII H Cool C IIIIIIIIIIIIIIIIIIIIIIIIIII H Very Cool C IIIIIIIIIIIIIIIIIIIIIIIIIII H Cold C IIIIIIIIIIIIIIIIIIIIIIIIIII H Very Cold C IIIIIIIIIIIIIIIIIIIIIIIIIII H Freezing Rates of Temperature Increase/Decrease: Environment: 1% per every five seconds; actual rate affected by armor/clothing worn by party member Food/Drink Consumption: 5-20% Exposure: 5-35%, 20-50% temporarily Now, the reason I'm posting all this is because I wanted to ask you a couple of questions: Would it be possible for me to implement this in RPG Maker XP? If so, can I make the temperature increase or decrease in certain places, and have armor and items either speed up or slow down the temperature change, or just make the temperature go up or down by a small percentage? Based on these notes, what would be a more appropriate increase/decrease rate in temperature based on time, eating/drinking certain items and enduring certain enemy attacks?
  8. Hey, guys. Sorry for the informal introduction, but I'm ApacheMan2K and I've just been having trouble with Character Sprite Generator (http://www.backwater-productions.net/RMXP_CSG/). When I click on most of the tabs (Hair, Clothing, Emotions, etc), I see no options. Only for Body and Eyes. Can anyone tell me what's wrong with the generator?
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