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NuKa_BuBble

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Everything posted by NuKa_BuBble

  1. This script hadles an entire update of the game. I worked on this and now, I'll adapt it to my bank script. I make it as editable as possible. Hope you'll like! Demo: Demo Script: ~ Adv_Inventory_System Version: 2.3 ~ Version 2.0: Leak if you want to set the item price in the module ~ Version 2.1: Leak with the money ~ Version 2.2: Minor leak with the money Features: ~ Complete money system ~ Set an item limit ~ Set the price higher to 99999 that allow the database ~ Scripters: Read the contents table! Features to do: Screenshots:
  2. Scripts: ~ Scene_Bank (Main) ~ NUKA - Adv_BAC (ADD-ON) ~ NUKA - Adv Inventory System (ADD-ON) ~ NUKA - Bank Interrests (ADD-ON) -> Can be delete if you use the inventory system. Tell me if you find spelling errors, if you have an update idea or if the script crash. Version: 2.1 ~ 1.x: Global variables deletes and bug fix ~ 2.0: Half of the script rewrite! ~ 2.1: Add-On Scripts added! Features to add: ~ Add-ons script that add features to this one. ~ Rewrite the calling method (Only at the end) Add-ons to make: ~ Lost golds when the player die ~ Cost for running away from the fight ~ Add a mail system (For the interrests. Could be use for something else.) ~ Add a melting system (To create gold ingots, copper ingots and silver ingots. Could be use for other things.) Any other idea? What I do on it yet? Actually nothing Instructions: I made a bank that handle the items, weapons, armors and golds. This is an heavy script of almost 1850 lines. Call it by using: $scene = Scene_VerifyBankAccount.new Demo/Script: Demo Here Screenshots: ____________________________________________________________________________________________________ Please, give credits. If you don't, at least, don't claim as your own! ____________________________________________________________________________________________________
  3. I already know how to turn a switch on/off, thank you to reply that fast. I'll try to be more precise. This event. When the player turn it ON, a timer for this event ID is start. When the event ID timer is equal to 30s, it turn's OFF. I also want that if the player leave the map, all the listed events ID timers continu to run until the switch is turn OFF again. Like if you cut grass, the grass will grow again. Edit: Looks like ForeverZero did. I'll see if that can be useful.
  4. Hy everyone, I make a script and actually, it works perfectly. But now I'm really stuck. The situation: The player can turn the event self switch C ON. I want to put a timer on this event page that make the self switch turn OFF after 30 seconds. But this timer must be make in the script. How I can do that?
  5. 1. I always get an error to this script. 2. I need a script part that can call this script. 3. I think something'll not work in the script (The self-switch). 4. If you see something'll not work, say me what :alright: Someone can check for that? This the most recent error.
  6. Nice script! :alright: I have an idea for the version 1.1, you can put a HUD make with an image.
  7. HEY! I think it's the last error! I don't know if the script work (Something'll certainly not work) but, I worked hard on it! :clap: :jay: :lol: :king: :magictm: :dragonwant: Error screenshot: Script:
  8. NuKa_BuBble

    Icon Set

    Really nice. :alright:
  9. Nice! It's more constructive than just shoot a code. :sweatdrop: Now I understand what you did but, just 1 question. What's .inject do? :huh: And are you sure that method return the logs_type value? I wrote elseif... I'll fix that later. :haha: It's done. The script is edited now: *hugs* :biggrin_002:
  10. Thank you again :biggrin_002: but, for the error, did you find from where it come? I read, I read but I don't find. :shifty: And do you have a time control tut?
  11. I have another error in my script if someone can check for that... :alright: What I need to do after it's make the player gain logs (@logs_ID) and add logs number (@logs_number) choose at random. ( method is before the "case block")
  12. :alright: Nice. I'll have 3 days for that. I'll edit it and finish it. Thank you, that will be useful. Oh, and, it's not a novel, it's an helpful text to help a new sympatic guy in Ruby... and yes, it's a daunting task but, it's by scripting that'll be a scripter. :haha: :yes: Oh, and thank for the links. That'll help me to perfection my art. :sweatdrop: Do you have a link about return, HUD, windows and random? And how can I give an item to the player? It's something like: $game_party.actors.gain.item_id? HUD like the HP on this screenshot:
  13. EXACTLY? :lol: It's my project. I need to polish it and finish 1 or 2 things but, there is it. :alright: YOU CAN'T FINISH IT AND REPOST IT ON OTHER WEBSITE. :nono4: YOU NEED MY PERMISSION. But you can help me. It's my first script. And, wait when I'll have finish. ;) I don't know why but, the last line of code bug the script with or without "Woodcutting.new"
  14. Sorry Zeriab, I didn't understand your code. I'm new in ruby and I make a script to practise. I did'nt read anything about random (I didn't found anything really complete about that too). :rolleyes: It's why in the title I wrote "I need a short randomization tutorial". Do you have a trick to make that shorter? It's my problem. My codes are too longs. Module RANDOM def random_logs while logs_ID == nil if rand(100) == 0 logs_ID = A else if rand(50) == 0 #code [...] end # end "if" end # end while end # end random_logs method logs_ID = nil # Other random define method and end end # end module Oh, and the method are automaticly executed and refresh or I need to call them or make a refresh method?
  15. If I do: #Other 1 + rand(6) # 1 - 6, #instead of #Original rand(6) + 1 # 1 - 6, inclusive The first 'll give 1 to 6 exclusive? :haha:
  16. Can I say you something? I LIKE YOU! The code work fine! :alright: :clap: :jay: :king: :lol: :drool: :sweatdrop:
  17. I need a short tutorial about randomization in RGSS. I know only rand(value). Someone can say me: -how to make a variable is choose randomly between six. -if the player lvl is between 1 or 9, give an item with a random quantity between 1 to 5 -put a random in a if statement. Like: you have 6 possibilities, you have 1 chance on 100 than the first accomplished. You have 1 chance on 50 than the second accomplished... If the first or the second or the third or... Do that. Else, do this:...
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