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SecuLucar

Member
  • Content Count

    12
  • Joined

  • Last visited

About SecuLucar

  • Rank
    Newbie

Profile Information

  • Gender
    Male

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Getting There
  • Class Title
    Level Designer
  • Project(s)
    A Hero's Tale
  1. I'll take a look. i know next to nothing about rgss though.
  2. Really?? If that is the case then i posted a rather pointless request...
  3. Just giving this a little bump.
  4. I was wondering if somebody could help me out with a small script. I'd like a script that would organize the items the player collects by type, eg. Battle Items, Non-Battle Items, Weapons, Shields, Helmets, Armor, and then Accessories. If anybody would be willing to help me out a bit I would really appreciate it! I'm trying to learn RGSS myself but I am not good enough to do something like that yet. My reason for requesting this script is so i do not have to go back and fix all the shops if i decide to reorganize items in the database. I know it is a bit of a weighty request but i would be most thankful if somebody would take a look.
  5. SecuLucar

    Magic Scrolls?

    Thanks! never thought of that.
  6. SecuLucar

    Magic Scrolls?

    Alright... What I am looking for is either a script or common event system that will allow me to make scrolls that, when used in battle, hit the enemy with a magic attack. Sorta like the scrolls from TES: Skyrim. Does anybody have any advice on how to achieve this effect?
  7. I need a bit of help. A lot of my equipment alters my characters stats like STR, AGI, and INT but these are not shown when you want to equip a weapon or when you go to buy it. Is there any way to make simple changes to let the player know how the weapon or armor will affect all their stats?
  8. This is a castle map I made for my game. It's not that great though.
  9. SecuLucar

    Summon Gems

    I gave it a shot and it has given me a few ideas... I'll have to test a few things out though first.
  10. SecuLucar

    Summon Gems

    Thank you very much. I really appreciate the help.
  11. You really want to feel his squirrelly wrath?
  12. Your squirrelly Lord and Master: FOAMY!
  13. SecuLucar

    Summon Gems

    Actually I would rather have it done in events. What I am looking for is actually a summon system that is more along the lines of FF8 or FF9. To be as exact as I can be, this is what I am wanting: 1. Summons are based on certain items in possession 2. Summons use up a certain percentage of a character's SP rather than a fixed amount. 3. Summon only appears during the attack and then leaves, never actually joining the party. I hope that clears things up a bit. I may eventually have it to where you can summon a companion creature but that will be at a much later time.
  14. SecuLucar

    Summon Gems

    I need some help to design attachments that would allow my characters access to a 'Summon' depending on the attachment. I also need it to have a variable SP cost as my classes go from having 2100 all the way up to 8650. I want each one to cost about 1/5 of the character's maximum. I would like it to allow the summon only while the character has the item equipped so that you remove the item and lose the summon. If this isn't possible then perhaps a script that allows the summon just by having the item in your inventory.
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