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Content Count
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Joined
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Last visited
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Days Won
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Heretic86 last won the day on June 23 2016
Heretic86 had the most liked content!
About Heretic86
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Rank
Supreme Member
Profile Information
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Gender
Male
Engines I Use
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RPG Maker XP
Yes
Engines
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Prefered Engine
RPG Maker XP
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Engine Level
N/A
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Class Title
Programmer / Scripter
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Other Skills
I know Kung Foo!
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Project(s)
Once More, With Feeling
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View Counter for Threads Not Working?
Heretic86 replied to Heretic86's topic in Feedback, Bug Report and Forum Help
http://www.gdunlimited.net/forums/forum/14-archived-rpg-maker-xp-scripts-rgss1/ Thread counter is STILL at 2298... *bump* -
View Counter for Threads Not Working?
Heretic86 replied to Heretic86's topic in Feedback, Bug Report and Forum Help
Ok, I gave it a couple days, no increase in view counts, even tho I clicked the link myself in another browser that Im not logged into this site on. Stays at a constant 2298. -
Heretic86 started following View Counter for Threads Not Working?
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Yokuto Akiyama started following Heretic86
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Heretic86 started following Mapping thread and critiqing
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Mapping thread and critiqing
Heretic86 replied to railfan101's topic in Resource Showcase & Critique
Aluxes in Doom 3! :tease: Same exact map without Dynamic Lights... -
Mapping thread and critiqing
Heretic86 replied to railfan101's topic in Resource Showcase & Critique
Not from Moonpearls, from one I was working on for XP (hence the default tilesets and characters): http://downloads.chaos-project.com/heretic86/LightingPreRelease.exe Adding lighting effects is only as difficult as the script is to use. For example, pre-rendering everything, then producing a light map of sorts to overlay can be very time consuming, which is why so few games have any sort of Light Effects. I tried to make things a bit easier for everyone. Instructions: Put in a comment that says: @>Comment: \light[] All done! Of course, there about a bazillion more features to it. In comparison to Moonpearls, which does look very nice, it doesnt run very well. This one appears to run fast as crap so it can be used for real time lighting just about anywhere, with a high degree of compatability to boot. -
Mapping thread and critiqing
Heretic86 replied to railfan101's topic in Resource Showcase & Critique
I wasnt trying to show off character sprites or tilesets, just the lighting effects. -
Mapping thread and critiqing
Heretic86 replied to railfan101's topic in Resource Showcase & Critique
I think Lighting adds a whole lot to even basic maps and tilesets... NOTE: These are all animated gifs so give them a moment to load.. Do you guys think that Lighting Systems can make even a simple map look better? -
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amazonwalrus started following Heretic86
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PhinicKid reacted to an answer to a question: Help with animated battlers.
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If you have the graphics, then I have the script for you. Front View Animated Battler, and you can use it for just one guy. The script is in my "Collection", link in the sig.
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I like the visual style and Layers of XP over the rest, including MV. If they don't come out with another version of RPG Maker that lets you control what layer you put what tiles on, then Im not using it. And half kaiser sprites suck due to lack of size causing a lack of emotability. Besides, with scripts, XP can look like this: (Animated so give it a sec...)
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Thank you for checking! I was actually able to find one bug, and some stuff, although I dont like, am going to leave in. Changing Pages was causing a crash, missed one letter "s". Other stuff I have to leave in, but thoroughly explained it. Basically, if youre on a Platform and use "Set Move Route..." on the Platform, it can bump off riders. I chose to not fix this, because a fix would cause more problems than it would fix, especially for people who may be inexperienced with RMXP. Basically, dont set Move Routes on a Platform that is already moving. Waiting is fine, but there are NO checks to restrict when a Platform can have its Move Route changed, and thats what causes some issues. I figure mostly these will be Repeat Move Routes anyway, and there is always the Support Forums. It seems that I find Bugs as I build Demos for scripts. So right now, Im working on a Demo to put into my Collection. I have a feeling I'll leave the current standalone Demo alone, but just replace the strong Legal with an authorized version that fixed the few things I found. One guy did mention on another forum that he had difficulty getting a Jump Script to work. I think that is to be expected, but solvable after seeing some parts of the code. Yup, does work with Diagonal Movement, Stairs, Looping Maps, and yes, even the stinky Caterpillar! Isnt it amazing when you find a ton of scripts that all work together instead of having to pick which script you want when theyre not compatible?
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Hey guys, workin on a new script. Something Im sure everyone has tried to do at some point, but were frustrated to find out what they wanted to do did not work. Moving Platforms! Download Here I want to make sure this script is as Bug Free as I can make it! Can you guys help me out by just playing with this script and either telling me it works fine or if you came across a bug?