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Everything posted by Heretic86
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Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Heretic86 replied to Apidcloud's topic in Engine Discussion
The forced Online Installer as well as the constant internet connections made by this program are a clear indication that this program has nothing to do with its purported purpose. Absolute Crap. Thanks but no thanks. /removes from computer -
Suggestion in general: When people release these massive tilesets, it can take HOURS to set up the database for the tileset, so a DEMO with a Preconfigured Database for that Tileset is greatly appreciated. The Database can be copied and pasted from one project to another as long as the image file exists in both projects. Those passability settings, bush flags, and others are typically the time consuming parts of setting up a Database. Tileset Addons generally wouldnt need a Demo because they are intended to be merged with other tilesets. As an example, I have several massive monster Tilesets in the "Collection" demo in my sig line. Its not just the Image file thats there, but the hard part of Database Passage settings for that Tileset.
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How about collision detection for Oversized Sprites? Like the ogre sprite, the Event still collides as if it were as standard XP size character...
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I think this would be easily eventable. Enable continue even if loser. You'll also need to use Battle Eventing to check for each actor that dies. As they die, you can swap out the Actors for a "Monster" version of the Actor. In the Battle Eventing, create a State similar to Knockout and enable "Cant Move". Once the actors are swapped and they all lose the Battle (all monsters), force the battle to end. Where youre running into difficulty is that you are limited in Battle Event Conditions. Theres ways to manipulate the conditions, but that requires scripting. The available conditions will allow you to check for HP=0 to do it by a Battle Page. You could also have this Boss cast a spell that inflicts a State of Monster that the Player is unable to remove. Spells can call to Common Events. The Common Event can be set up specifically for this battle to change the Actors Graphics. Then, after you check and change the actors graphics, you should also check the entire party to make sure each has the State. Once they all do, you can run some dialogue, then end the battle. Expect some tricky eventing to need to be done, but it is possible to do without scripts. Party should now be changed to all monsters, where "Monster" just changes the Actors Class and Graphic (fighter / mage / etc). There are multiple ways to do this, but first, youre going to have to dig deep into the system to understand how to accomplish what you want.
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Dynamic Lighting Effects
Heretic86 replied to kellessdee's topic in Archived RPG Maker XP Scripts (RGSS1)
Requests for script updates are popping up on other forums as well. http://forum.chaos-project.com/index.php/topic,13800.0.html --- Video is marked as private. Is it still available? I'll add some things to the list of requested features: Erased Events get rid of light source. Light Properties can be changed on the Fly. Comment Config for initial settings only. Flexibility in Comment Config to allow compatability with other Scripts that use Comments for Config. Other updates you already mentioned. If this is no longer being maintained, you could post what you have, even if its not complete / functional and we can add to what exists. --- Legal: I'd also like to include this script, old and / or new version in my "Collection" to be distributed with your permission. May I have permission to distribute this Script in my "Collection"? -
Thats called a "Z-Index", or as I like to refer to it, "Flat". Its not something that is built into the engines as the Animations always render on top of the Event. You might have another even UNDERNEATH, then apply your animation to that event which might cause the animation to appear below. Havent dug that far into animations so its probable they will always appear on top of Events.
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There are a LOT of things about VX+ that drive me up the wall. First of all, I DESPISE Chibi Sprites. Sure, you can import from other engines and download them, but they aren't appropriately sized. Combining XP style Sprite Sheets causes a complete and total clash in visual styles, as well as a completely screwed sense of scale. Characters that walk in and out of doors and or caves are larger than those doors or caves. Large Trees in XP were five and six tiles high. VX+ they all got shrank down to a max of 2 tiles high. Oh, and they removed FOGS from XP when VX came out. Another terrible decision. The visual style of VX as far as Maps go is absolute ASS. They wanted to make everything an Autotile. Bad move. They wanted to get rid of Layers altogether. Another very bad move. They screwed up the sense of Scale. Another horrid move. Mapping in VX to create anything that looks original, detailed, and unique is like trying to paint the Mona Lisa using fucking Lite Brite or an Etch A Sketch. It was as if when VX was in concept, their goal was to remove everything that made XP great and replace it with crap. Admittedly, with XP, learning how to Layer was an obstacle, but once someone figures out that any larger object does not have to be maintained on one Layer, the level of detail went through the roof. When VX was first announced, I had hoped that they were going to improve the style and allow for even more creativity, but instead, they went completely the opposite direction and took that specific level of control away from the mapper and slapped everything into one layer and an Event Layer. Their actions limited my specific ability to put things exactly where I wanted them. VX compared to Ace VX prohibited Battle Backgrounds. Another totally backwards move. VX Ace on the other hand had two layers of Backgrounds, and for me, that was a step in the RIGHT direction. There was very little difference between VX and XP in regards to the Database, but VX and Ace, again, a step in the wrong direction. Things became unnecessarily complicated and still did not allow the creator the level of control they needed. VX lacked a Caterpillar, and Ace included a Caterpillar. Map looping was also maintained. Not entirely useful except in World Maps. However, as I said earlier, that sense of scale is just shot and that eliminated any usefulness for a World Map. XP vs Ace There are some features in Ace that I would love to have seen in XP. Videos, Wait for THIS move to Finish (Eventing), a Customizable Title Screen, and Multi Layer Battle Backgrounds. But frankly, thats about it. Maybe the Framerate. Even the Sprite Generator still forces people to use those Half Sized Sprites that are no where near as expressive as a Full Size Spritesheet can be. Those half sized sprites lack the ability to create and convey a characters moods, and that sense of mood prevents game creators from telling compelling stories without excessive levels of work. The same things were accomplishable in XP by simply changing a characters pose (kicking their foot out). Other graphical things like the ability to warp and distort the screen, sprites, and other things would be a nice addition, but a twisty background is not a prerequisite for a good game. There is absolutely nothing that I've seen in Ace that could not be fully accomplished in XP with Scripts. I've written quite a few scripts myself. Everything that I've ever wanted to be able to do in XP has been accomplished in some way shape or form. A comprehensive Caterpillar. Fading Events. Dynamic Sounds. An ATB Front View Battle System. Event NPC Enemy AI. Customizable Title Screen. Timed Inputs. Clouds. Warping Backgrounds. Additional Event Conditions. Pseudo 3D Terrain Mapping. Stealth Elements. Message System. Everything. Check my sig, everything I've mentioned and list below is in my "Collection". And theres even more that I think could be used to push the envelope even further. XP Ace If Enterbrain ever decided to work on XP Ace, there would be a relatively long list of things that I'd want. Return to XP Visual Style XP Sprite Generator - More "Poses" for Sprite Sheets, not just the standard Walking Animations. - Importable Resources for creating Templates for Sprite Sheets - Expressions for Sprites More Layers for Mapping Distinct Tilesets for both a World Map, and Normal Map with appropriate Scale Vehicles (which needs to include Repeating Maps for World Map) Sound Emitters for Dynamic Sounds Give me back my FOG with Alpha Channels! Comprehensive Caterpillar Custom Title Screen (at least similar to VX Ace) Better Weather Control - Particles - Direction - Intensity - Lightning Better Earthquakes Control over Screen Scrolling Tons of Details available from Tileset Better Chests (prevent player from Wasting Items) Dump the Random Dungeon Generator Return to the Four Way Directional Passage Controls More Terrain Tags (like 256, not just 8) Terrain Flags for Ladders, Ice, and Enemy AI Visibility, Counters, Etc. Walk in Shallow Water Better Bush Depth (include Water Walkable for shallow Water) - Events - Player can Turn Toward Event Event Fading / Transitions Movement Acceleration "Flat" Events Autotiles in Event Graphics Event AI (see my Super Event Sensor) Conditional Movements Pathfinding Wait for THIS event to finish moving (XP vs VX+) Wait for Condition (anything other than THIS event to finish) Scriptable Event Conditions Sprite Effects (IE, Shrink, Squash, Dissolve, Resize, Rotate, Distort, etc) Animatable Hue Remote Control for "Self Switches" for Events Ability to Synchronize Event Timing Animation Steps (smaller characters step more frequently than large characters moving at same speed) Event Patrol Area (Part of an Enemy AI) Per Page Ladders and Event Affected by Ladders Ice / Downhill Ice - Message System - Better Message System, period. Personally, I still love MMW over everything else. - Battle System - Ditch the Attrition Battles, Emphasis on ability to have Strategy with Eventing Elemental Attacks Optional ATB (Active / Wait, my Battle System is a Wait Only) Battle System enabled or disabled by Creator Post Battle Dialogue More Battle Event Page Triggers (IE, Ralph Item Equipped and Monster 2 and 3 are Dead) Scriptable Event Page Triggers (IE, Condition: Script) More Functional Equipment (IE Final Fantasy, Double XP sword, convert XP to Gold, etc) Bonus Exp, Gold, Items, Etc. Optionally Animatable Battlers (Phantasy Star 2, Front View) Layer Control for Animations (Animations that appear in front of or behind a Battler) Animatable Background Layers Fog / Weather in Battles Reflect Spells - General - Publisher Scenes (IE, Capcom, Konami, etc) A fucking Credits Scene, not just a "you died, game over" Picture Demo Play Video Playback FULLSCREEN at Game Start Variable Shop Prices - Training - One of the biggest learning curves with ANY of the RPG Maker series is that we are not really shown by Enterbrain what all of their efforts can come together to produce. Instead, we got a fucking HELP FILE. Yeah, just read the Help File. Thats not Training. Training is showing you IN GAME what you can do, or in a Video. In Ace, they gave us a few Template Maps. But thats not Training either. Training would be "How to use Layers" to make a Detailed World. How to create an Enemy Event with AI. Click here, check this, uncheck that, respond to this, don't respond to that. Many of these things would be better EXPLAINED how to create a Door or a Chest instead of spending the time to create one of those things from a Template. - Enterbrain Needs to Build A Game - When we write scripts, we often create Demos so we can teach people that use our Scripts how to use them. To have a Battle that works like this, go here, check this, do that, and that does this. This is why I did it this way, or this works like this. We teach each other how to accomplish what our scripts are intended to accomplish. But when we get a verson of RPG Maker from Enterbrain, we get almost NO HELP. It might even be nice to see Enterbrain themselves put together a Game using their own products to create a full product. Here is how to make a game, beginning to end. If they did that, they'd be able to figure out what else is missing in their RPG Maker products. It wouldnt have to be a monster game, just maybe a short example game. A couple maps, a couple of characters, at least ONE Boss battle that requires Strategy over Attrition. A game built by them that gives us an example of how to accomplish something, like a Chest, or a Cutscene, or how to create a Boss Battle. How to roll credits, etc. It would also give them an opportunity to say, "Hey, wouldnt it be cool if..." then they either decide to build it in, or they dont because it wouldn't be used for the time it takes to build it. I know for a fact that Enterbrain has taken a look at my work. After running the Trial on Ace, I noticed quite a few things that were just far too coincidental for Enterbrain to have not ever looked. The dead giveaway was one Panorama file called "Sea of Clouds". Frankly, Im honored to have had Enterbrain observe my stuff. I have no problems with them grabbing ideas that I've shown and trying to find ways to implement them into newer versions of RM, in fact, I really encourage it. Guess what. They've probably taken a look at your stuff too. Maybe not the Games as much as Scripts and other ways to enhance existing engines. This tells me that they DO listen, but maybe not in the ways that we expect. They probably dont read forum posts, but if they see game after game after game coming out that are all using a replacement battle system, they're undoubtedly going to take a look at that battle system to find out why it is being used over their stuff. Dont believe me? Why do you think VX Ace now has "Followers"? Its because the Caterpillar Scripts are used quite a bit. Enough that they were noticed, and Im sure people did make requests for a built in Caterpillar. And sure, its functional, but thats mostly all that we need. The one I have in my "Collection" (sig) admittedly is absolute overload as it throws in a huge number of features that are not related to a Caterpillar at all. Like Event Fading, Flat Sprites, and Movement Controls. I can understand from their point of view if XP Ace ever comes out, with a Caterpillar, if it does not have every single feature mine does. It isnt worth the time for them to build. An Event AI on the other hand, I strongly believe absolutely IS worth their time and financial investment to put into any newer releases of RM. We dont need them to plug in every feature we've ever come up with. But in order for us to be able to build those creative enhancements, we need a solid foundation and framework to build off of. And that, sorely, is exactly what the VX series lacks. Is a solid foundation. Our tools of creation have been taken away in favor of a simplified toolset that not only limits our creativity, but weakens that foundation upon which everthing else is built. The reason that the more complex, yet, more functional tools failed was not because of the tools themselves, but lack of information on how to use those tools to create what we want to create. When XP came out, it was a step up from its predecessor by allowing us a greater degree of creative control. It also marked the first time that we had real access to the scripts that controlled the way our games worked. We had access to both the Scripts as well as a comprehensive toolset that we could use. When VX came out, while we still had access to the scripts, we did not have access to put back in the tools that had been removed. Like Layers, as those were not part of the Scripts for the game, but rather the Editor. Its not that we need access to manipulate the Editor as we see fit, but if the Editor is lacking, there is almost nothing we can do to fix that. We cant just Script in Layers back into the editor, they need to be there to begin with. What is needed IMHO is to leave us with more tools and teach us how to use those tools. This is how you create a Map with Layers. This is how you animate a Waterfall. This is how you create an Enemy Event. Not just a Help File. Sure, it has usefulness, but different people learn differently. We need examples. Not just of Maps, but Boss Battles, of Shops, of Transitions, of Puzzles. We need them to build themselves a game, even a crappy one, to see what their products are missing. If Steve Jobs did not use an iPhone, do you think they would have sold as well as they did? I doubt it. And there in lies the dilema. Enterbrain is not using the products that they create for the purpose for which they were created. Until that is resolved, the RM series will continue to go downhill and eventually circle the drain into oblivion. What I do believe is once that happens, and certain things are realized that they need to be addressed by Enterbrain, we still have the potential to see an RPG Maker that is superior to RPG Maker XP in every possible way, including the ever important Sales figures.
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Hmm, Event said Move Route -> Move Right, then turned on Repeat. My "Collection" is a mass set of not only how to do simple stuff in RMXP but how to do the most complex things you can imagine. Its one giant tutorial on everything from Scripts, to a Collection of Art / Sprites / Music, but also contains Mapping Examples, Battle Eventing, and well, it pretty much just features Everything that I could get to play nice with everything else. Its in my sig. And welcome to GD Unlimited.
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Use a Parallel Event to progressively make the Screen darker. Getting closer to the Event Transition to the bright and shiny map, scale the Screen Tone to that maps Screen Tone. Getting closer to the Darker map, scale the Screen Tone to the Screen Tone of that darker color. It would need script calls to be run in the Parall Event, but no additional Scripts should be needed. Just the one transition map would be needed, style as desired.
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P.A.s are usually nobodies. They're gophers. What ever needs to be done. Actually, lot of driving around and picking stuff up, dropping stuff off, getting cast and crew from the airport as they roll in and roll out.
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Not for the purpose of that map. The Map is part of a Demo for Super Event Sensor, which is available for download in my Sig (Collection, not Lightgeist). There are reasons I didn't put in any Clouds on that map like I normally do. Its a 50 x 50 Map so there is a LOT more to it than just what you see there. So, can YOU find The Crumbling King?
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Many of the concepts are very difficult concept to explain verbally. Your best bet is to download the Demo, despite its massive size, and head over to the Super Event Sensor Demo map. Start the Demo, go south through the Cave Map, down again, and down to the Timed Input Script Demo map, then head East through the Fractured Lands (Cloud Altitude Demo), then East again through the XRXS Battle System Demo map. Yeah, its a ways off, so you might wanna SAVE once you get there. Trust me. If you are having a hard time wrapping your head around the concept of Super Event Sensor, then grab the Demo as everything is explained there. It will be obvious who examines the Demo and who doesnt.
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People often make the mistake of thinking that if they do nothing Wrong, they have nothing to Hide. Problem is that Right and Wrong are Subjective Terms. What is Right for you may be Wrong for someone else. The True Danger of the Invasion of Privacy like this results not from what is Right and Wrong, but the Difference of Opinion. Imagine being a Christian in a very Anti Christian Country. Do you really want everyone in that country to be able to find out that you're a Christian? Try another one. Applying for a new job is not illegal and it most certainly is not immoral by any means. But guess who would have a problem with you applying for a new job? Your current employer. Apply for a new job then be fired because of it. Privacy isnt the only thing thats going away. Freedom of Speech is also heavily under attack. So as soon as you say something that either supports the "Wrong Opinion" or does NOT support the "Right Opinion" (remember: Subjective), your ass is going to jail. How many people have been imprisoned for saying things that have been taken out of context? Great. Lets talk MOVIES. Movie Producers and Script Writers often get visits from Authorities because of what they search for on line. They do research on how certain crimes are committed, and they google that stuff, which leads the Authorities to their door. Heard of a movie called White House Down? How many times do you think the Script Writers were talked to by Authorities? Lets take it to the next level. When YOU express an Opinion that someone else doesnt like, do you want the Authorities kicking in YOUR front door in a Middle of the Night - No Knock Raid? Its happened a lot more than most of you are aware of. Do you really feel "safer" thinking that if you say anything about the ingredients in what passes for Food that you'll be the one that is charged with a Crime? Dont think about the way that the world is right now. Think about the way the world will be in 20 years. There is nothing illegal or immoral about being Jewish. Unless of course, you lived in Nazi Germany. In 20 years, is that the type of world that you want? Where we have the potential for the New Hollocaust? Where Govts execute people because they express any dissatisfaction with the world around them? Where any violation of an End User License Agreement results in your imprisonment, even for "free software"? What if you valued being able to take a Shower without a camera in your Bathroom? Most falls that occur at home happen in the Shower. Its all for YOUR SAFETY. Dont you just feel "safer" now having that mandatory Camera in your Bathroom watching you while youre naked? The Right to Privacy does not exist to protect Criminals from the Law. It exists because the average person commits THREE FELONIES PER DAY. Most of those alleged Crimes are Victimless, but those Victimless Actions are considered to be Felonies under the current Law. Something as simple as not properly disposing of Expired Prescription Medicine. Do we really think that these people who need the prescription medications to begin with are really so dangerous that they need to be incarcerated? You might not, but you're not profitting from their Inprisonment. The Prison Industrial Complex There are new types of Corporations that are springing up all over the world called Private Prisons. And they profit by incarcerating more people. That creates an Incentive for them to have harsher and harsher laws passed that turn the ordinary man into the most serious criminal offender. Is this really the type of world we want to have in 20 years? Where a business is grown by finding new and absurd ways to turn regular people into criminals so they can be harvested like cash cows? Do you really want it to be a Class 3 Felony to NOT FLOSS YOUR TEETH? Give them an Inch, they'll take a Mile. The Right to Privacy The reason that Right is recognized as a Human Right is because of the potential Abuses of the Law. The Law becomes heavy handed in order to profit or benefit. Its like a Drug to them. They give out more Speeding Tickets, so they can hire more Cops, so they can give even more Speeding Tickets, so they can hire even more Cops. When Govt and Corporations have Unlimited Access to information about you, they can and will eventually exploit that and take advantage of every possible way to abuse you until you are bled dry. Obedience is NO Solution Get it straight. These people in power do NOT have your best interests in mind. They want to milk you like a cow for everything that you are worth. They want to pay you less and make you work harder than ever. They want you to produce for them and leave you nothing in return. They want it all and could care less if you have no shirt on your back and starve to death. The powers that be are the Embodiment of Greed. Yet, they tell you that Disobedience always causes others to suffer. It does not. You and me have the power to work whatever disagreements we have out for ourselves. We do not need Govt to tell us to get along in order for us to get along. We do not need Govt to regulate how we are allowed to interact for us to peacefully interact. Obedience is NOT the Solution, in fact, it is the biggest part of the problem. Vote for who we tell you to vote for, eat what we tell you to eat, buy what we tell you to buy, and most imporantly Think what we tell you to Think. This might not be so bad if the powers that be genuinely had your best interests in mind. But they do not and deep down, we all know that to be true. And not everyone in power will abuse this, but too many will. And they will Fine you as a means to bolster their Profits. They Lie. They commit Fraud. They Steal. They Poison your food because its cheaper. They give you shit for Health Care because its More Profitable, and can only profit from the Sick. You have no real power over them. You can try to Boycott corporations, but you cant exactly Boycott a Govt ruled by Corporations. If you try to resist when they take you for everything that you are worth, there is nothing you can do about it. But they can do something about you. Imprison you, and again make you Profittable to them. They dont give a Fuck about you. By now, you pretty much expect to get screwed by companies. Its when you compain that you become a problem. Thats when the Jackboots come for you. What is demanded is that you all keep your mouths shut and remain blindly obedient. You do not complain when your Mortgage Company triples the price of your Mortgage because youre now a "risk" when you get Laid Off through no fault of your own. You are not allowed to complain when some service you pay for monthly goes up in price. You are not allowed to complain about anyone in power, yet, you are encouraged to turn anyone in that you observe complaining about anyone in power. You are expected to be Obedient. For Evil to Triumph, all that must happen is for Good Men to do NOTHING. In fact, doing NOTHING is what is Required by Law. You are prohibited from engaging in any activity that you are not Licensed for. Since it is obvious that the people are not smart enough to think for themselves, Laws need to be passed to require everyone to brush your teeth, floss, and mow their lawns. People will be deemed to be not intelligent enough to do anything without supervision because of their failure to evaluate risks. They will be Fined and or Imprisoned for any deviation from these requirements. And they will be prohibited from even Thinking for yourself. You are WRONG on EVERY account and only the State has the wisdom to know what is best for them. And if they try to do anything about it, they will be considered Enemy Combatants, treated as Terrorist, and afforded no protections of the Law. They will take your Privacy and you are Required to do NOTHING. That allows them to shape the world that I've described. Imagine for a moment if HItler had won World War 2. What kind of world would we all be living in today? Would it be a Utopia as Hitler had envisioned? Or would it be something much much darker and sinister. Is that the world that you want to give up all of your Privacy to help create? Think not of the present, think of the Future. Now imagine the world 20 years from now if Hitler and his Kin had remained in power all this time. Nazi Earth. Utopia or Apocolypse? Your Privacy is being taken from you whether you choose to give it up or whether you dont. And all that is required to enable the New Hollocaust and a New Nazi Earth is for you to do NOTHING to protect your Privacy and the Privacy of others.
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Old Mac Donald had a farm...
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Of course I've got time for my buds! I know I havent been that active here lately, but its because I've been excessively busy with the "Collection" I just released. That project took a LOT longer than I expected it to. What most people dont think about is that producing a TV show, Movie, or Video Game, there are a LOT of similarities between them. They all have Characters. They all have Stories. They all have Enviornments. In that "Collection" (over in Scripts Forum for the time being), I tried to explain how so many of those things are similar and how experience from those similarities will impact the creation of a Game, even an RM Game. We all have experience in creating not only "just another RM Game" but awesome RM Games that can resonate with Players. Okay, back to the movies. That movie trailer had a couple hundred people working day and night for three months to put that film together. People seem to forget that. Its like thinking that if someone isnt an Actor, Director, or Executive Producer, those people arent really Celebs. Actors technically arent really Celebrities, they're just people with Jobs, which is what they do, not who they are. They make stuff. And really, it wouldnt be any different than knowing the carpenders, drywall hangers, plummers, and electricians that built the place where you currently live. Painting Houses or building cars or packaging dog food, its what people do, but not who they are. So what do I do? I've worked in Film and Broadcast. I've also been in the Military, worked Construction, ran an Internet Service, and been a programmer. Thats what I do / did. Not much work around here currently in ANY field. But who am I? I think I am a creative intelligent obsessive compulsive superfluous self-contradicting team playing lonewolf obnoxious perfectionist disobedient honorable immature philosophical troublemaker! Oh, and Im self-interested, so I like to talk about MEEEEEE!!!1!one!! Only, not really. Copy and Paste that into a Dating Profile! The more important questions are "what can WE bring to the table"? What can we do to raise the standards? Set the Bar? Do to inspire others to be better than they are? How can we use what we know to improve the situation? I dont think it matters what we do unless we can find a way to make whatever it is that we are doing fun! Do I have fun working in Film? You bet! It has some drawbacks however. Very long hours and very high stress. I think that people that make games, like us, always want to impress people with what we create, but as soon as we start getting a touch of burnout or find something to be tedious, many just quit! This is too much work! Well, guess what, making a Game is work, but it will have upsides and downsides too! When those downsides start coming up, thats when I think that people need to be MORE immature and start screwing around so what they are doing is more fun and less tedious! My example? The Scripting Tutorial girl in the "Collection" demo! Get passed the Tutorial then listen to her blather on and on and on about random crap while staing in Character! Fun to write because that was a burnout point for me, so I had to turn it to be fun! I have a dream. In the dream, theres a bottle of grapefruit juice in an argument with a mosquito over... oh, oops, wrong dream! My dream is that I'm butt ass naked at school and my clothes are in my locker, but I cant remember the combination! Grr, dammit, wrong dream again! Guess I have more than one dream! Well, anyway, what I'd like to see is people push themselves to make RM games far more than they currently are. And once we reach that point, we find a way to push RM even farther! Yeah, Im trying to stir up some debate here just for the sake of getting people talking. Like I said, troublemaker! So what do you guys think we could all bring to the table with the experiences of what we do (Film or not) that could push RPG Makers to find new limits, then push those limits?
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Im glad at least two people now will make use of it. --- Off topic. Been gone a while breaking my back on that "Collection" I also just posted. I didnt notice the new Scripts scetion since I've been gone pretty much everywhere focusing on getting that released. If you have time, you can take ANY of the stuff I wrote in it and post it here. Battle System, MMW, everything. I need a break from RMXP in general. Just burned out. Pushed myself for too hard for too long on the content of that Collection, but then again, what do you expect when you try to use a Demo to teach people how to Script! No worries tho as I'll be back rather soon. I got permission from several other Authors for additional scripts that are included with it to be packaged into the Demo, but I didn't get permission to repost script in its raw form. Just saying this so you can do all that legal stuff and repost my stuff in Scripts. I wasnt real sure where to put a "Collection" which includes Art, Music, Tilesets, Sprites, Animations, Tutorials, and Scripts so I just posted it here.
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Production Assistant and annoyed the Cast by making them crack up at jokes during lunch to which they saw me weeks later and started cracking up during the "Hospital Scene" because they remembered the joke I told them at lunch weeks earlier! Unofficial Title: Troublemaker! :p
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Super Event Sensor - Event NPC AI [XP] Authors: Heretic Version: 1.0 Type: Event NPC AI Key Term: Misc Add-on Introduction This Script is highly useful as an Artifical Intelligence by allowing you to create different "behaviors" through Event Pages. When a Sensor is "Triggered", Self Switches change automatically! Since a Sensor can detect a Target both through "Sight" and "Sound", TWO Self Switches can be specified. Due to using up half of your Self Switches, it is HIGHLY RECOMMENDED that you also grab More Self-Switches by Game_Guy / gameus as it allows for More Page Conditions. This Script not only contains Sound detection (simulated by Movement), but also features Stealth as a means to either Lessen or Completely Hide from Sensors! Features Total Overkill of Options (yeah, I think that is kind of a feature, hence SUPER) Highly Useful for Enemy AI Line of Sight to Target Different Types of Views (think Metal Gear) Obstruction of Line of Sight - WALL Can "See" Over Specified Tiles like Water for "Smarter Enemies" Triggered Settings can be Different than Non Triggered Settings Sensors can be set to Ignore Walls once triggered Uses Terrain Tags to Fix Problem Tiles like Water or Fences Should be compatible with Terrain Tag Scripts Can use Bush Tags to obstruct the View of Small Enemies Allows Terrain Tags to specify Trees that obstruct Flying Enemies View Sound - Movement makes Sound, and Movement can be Detected Sound Detection doesnt need additional scripts, just DONT MOVE! Compatible with Pathfinding Scripts Supports Suprise Attack Supported Battle Systems - XRXS Rewrite 1.03 Suprise Attack Script Calls can prevent Event from turning toward Player Can Target ANY Game_Character, not just Player Move Route Index Reset on Detrigger - Trust me, you want this. Every Event can have Different Settings The Constants in Config are used for Defaults, you can change Per Event Expandable "View" Definitions by Easy Aliasing Added Triggers for Enemy Contact with Heretic's Caterpillar Stores XY Coordinates of First Seen and First Heard for other uses. Stores XY Coordinates of Location of Sensor Event for returning to path Stealth abilities enabled by Game Switches (not Self Switches) Stealth Switches can also alter View and Range Documentation - Intended for better understanding of specific parts Demo - Extremely complex script is given Demos for each feature Screenshots Demo This Demo contains MANY different Scripts. A high number of the Scripts contained in this Collection Demo are designed to enhance Super Event Sensor! However, you should know that this Script can work just fine as a Standalone Script and is NOT DEPENDANT on any other Scripts! http://downloads.chaos-project.com/heretic86/CollectionOfArtAndScripts.exe Script http://www.775.net/~heretic/downloads/rmxp/SuperEventSensor.txt Instructions Put above Main and below Scene_Debug (and SDK if installed) Create a Sensor by putting a COMMENT on Page 1 of an Event. It does NOT have to be at the Top of the Page, but needs to be fairly close. Also optional in the Scrit Configuration of how many lines to read while looking for Sensor_Configs In the Comment, put the following: Sensor_Config range=4 listen=4 listen_switch=C * The Keyword "Sensor_Config" needs to be on its OWN LINE. Do NOT put any Config Options on the same line as the Keyword of Sensor_Config! Sensor_Config range=4 WILL NOT WORK!!! * Do NOT use Spaces between your Option Name and Option Value range = 4 WILL NOT WORK!!! range=4 WILL WORK because there are No Spaces!!! ** See Documentation and Demo for explanation of the list of Sensor Config Options. There are a LOT of them! ** There are so many Options, that you can easily fill up an entire COMMENT BOX. Due to this, you can have MORE THAN ONE Sensor_Config! Each Sensor_Config needs to have Sensor_Config as the FIRST LINE. Compatibility Not compatible with SIMPLE Event Sensor due to the nature of the Script. Should be compatible with everything else, including both major Pathfinder Scripts and the SDK. NOTE: The only supported Battle System at this time for the "Suprise Attack" feature is Heretic's Overhaul of the XRXS Battle System - Version 1.03 and above (included in that massive Demo). Credits and Thanks [li]Little Drago for the Original Concept[/li] [li]Blizzard for modifying his Lagless Pathfinder to expand the functionality of this Script[/li] Author's Notes This script is designed to Change Pages, which is where the Events Behaviors are created. Really, it is only about HALF of a true NPC AI as the other half would allow for movements referencing the Sensor's Target. Some Sensors you may actually want to Move AWAY FROM the Target, which could be based on Player Level! I have no intention of making this Script work with VX or VX Ace. Sensors can only detect ONE TARGET at this time. I will probably change this later so expect Updates! Creating any form of Artifical Intelligence is not easy, considering the semi-limited functionality of the nature of RMXP. Because this script is so complex, expect to be confused by a good number of the Options! Please ASK if you have any difficulty in getting your Sensors to work exactly as you expect them to, but do expect that they can behave exactly the way you want them to!
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I worked on this movie! So what do you think? (lol, now everyone's gonna think Im a Celebrity! :p)
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There is an Alternative way to do this. There are "Sensor Scripts" for XP, which change a Self Switch when the Player is within proximity of the Sensor's Range. Simple Event Sensor by Little Drago can do this, but only for the Player. I just posted a Collection Package which contains another type of Sensor Script, specifically designed to be more like an Enemy AI, but has the ability to detect other Targets, such as a Box event. Then, there is the Scripting way to do this. In a Parallel Event, use a Conditional Branch -> Script ($game_player.x == 42 and $game_player.y == 27) or ($game_map.events[@event_id].x ==42 and $game_map.events[@event_id].y == 27]) do something, like change graphic, or multiple things like Button Down AND Open a Door else do something else, like Close a Door end Replace @event_id with the NUMBER that is the Event ID of your movable Box. Scripts are EXTREMELY powerful. I think this may also help. But in an Autonomous Move Route Script (one that Repeats), you can also put in the word "start" without the quotes, to make the Event run itself as soon as it is triggered, and will only run ONCE. Or start ANY event ANY time ANYWHERE. $game_map.events[17].start Other tricks allow you to totally disable Events while still retaining Evented functionality. In the Autonomous Move Route Script, try putting in @trigger = -1 to make it Untriggerable by the Player, but can be started with the "start" command from any other event. Advantage to using a Script here is that when the Player steps on that Button, they seey the door open, then they step off, the door closes. That leads them to understand that they need to put something on the Button to keep it open. Players need to be able to understand the puzzles we lay out for them as much as we need to understand how to create them in a way that Players can understand. Just wanted to point this out for anyone else that may be interested in how to pull off, as well as teach some new "tricks".
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I suspect that the Japanese version of RMXP or Japanese Runtime may be installed. I've had trouble with 1.04 since I updated also causing goofy characters where I don't want them. But since I had 1.02 installed before, I edited my .ini file to point to the old DLL, not the new one. My .ini file says "Library=RGSS102E.dll" which means its running version 102 of the English version. What does this line say in your .ini file?
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Heretic's Collection of Art and 100% Compatible Scripts [XP] Version: 2.3 Author: Heretic Date: Saturday, August 20th, 2016 Version History Saturday, August 20th, 2016 - Version 2.3 (Major Update Released) - Added Dynamic Lighting Effects Thursday, April 30th, 2015 (Major Update Released) This is a MAJOR project and only a part of what I've been using to build an up and coming undisclosed game. This Collection contains a BUNCH of previously unreleased Scripts that I wanted to share with everyone 100% working and perfectly stable and perfectly compatible! Collection contains Art - Tilesets, Sprites, Music, Animations, Maps, Tutorials, Demos, and even a small Mini Game! Features: Literally EVERYTHING! List of Scripts: Heretic's Dynamic Lights Heretic's Unlimited Event Page Conditions KK20's Custom Prices (for Shops) Heretic's Moving Platforms Zeus Video Player Super Event Sensor - Version 1.0 - Brand New! - ENEMY AI (Line of Sight and SOUND Detection!) Heretic's Overhaul of the XRXS Battle System version 1.03 Spy Equipment - ATB Battle Addon - (See Enemy Stats depending on Equipped Gear) Auto State Switches (for Stealth Gear) - Super Event Sensor Addon Cloud Altutude 2.0 - Now fully compatible with Unlimited Fogs by Gameus / Game_Guy Battle Self Switches - Little Drago - ABCD during Battle! More Self Switches - Gameus / Game_Guy - Extremely Useful for New Page Conditions! Blizzard's Reflect Spell - Battle System - Demo Target Anyone - KK20 Target Anyone Undead - (Target Anyone Addon, allows Heals to kill Undead) Die On Map Screen - (Game Over when everyone in party dies of Poison on Map!) Exclusion Elements (Scripting Tool, useful for excluding Special Elements, like Reflect from Dmg) Blizzards Lagless Pathfinder 1.22 Pathfind by ForeverZer0 (yes, there are TWO Pathfinders in this Collection) Multiple Message Windows - Heretic Revision version 1.54 MMW Addon - Easy Chests Heretic's Caterpillar version 1.99 (Huge by itself, features Fade Event, and a crapton of other stuff!) Caterpillar Addon - Auto Door Close Move Straight - Movement Addon Wave - LittleDrago - Warps Fogs, Panoramas, and Battlebacks Animated Title Scene Ambient Sound Effects - ForeverZer0 Heretic's Lightning - Simple for Storm Lightning without Problems from Change Screen Color Tone Dynamic Sounds - Ryex - (Range Based Volume with "Sound Emitters") Timed User Input (Simulates Button Inputs from Player with Scripts, many other features, see Demo) Event Transitions - ThallionDarkshine - Awesome effects for Events Debug Fast Forward - I got bored and tired of waiting, so hold CTRL and Fast Forward! Text to Picture (very useful for Intro Credits or other Picture stuff) Ending Credits Script Every Script has a Demo! Most of the Tilesets are fully configured. There are a couple of Tileset Addons that are not. Animations by Naramura are ready to be copied and pasted into your game! Tutorials on the most complex eventing you've ever seen! There are even NPC's that will try to teach you how to SCRIPT for yourself! There is just WAY TOO MUCH to cover every feature of every Script in one post! The major ones are Super Event Sensor, which is extremely useful for an Enemy AI, which supports not only Line of Sight, different Fields of View, but also Sound Detection for Movement. There are additional supporting Scripts that help you to rebalance Gameplay with Stealth Gear that ties directly into Super Event Sensor's Enemy AI. Next is the Battle System! This thing has been overhauled to an extreme degree, designed specifically around Battle Eventing! This is a ATB FRONT VIEW Battle System, which means less work finding or creating Graphics appropriate for your game! You may not have any idea how much this actually makes game development easier for you! Also contained in the Battle System is numerous Addons! Spy Equipment allows you to create Item Types that enable certain characters to observe Enemy HP, SP, States, and Elemental Weaknesses! Combined with Battle Self Switches, Target Anyone, Target Anyone Undead (addon to use Heal to harm the Undead, even Instant Death), Reflect, Blink Low Actor Stats, Window Help Msg (for totally custom Battle Messages in the Help Window), which also leads to Battle Bonus Exp, Gold, and Items! This Battle System I consider to be Mature as it offers many features no other Battle System allows! It even ties directly into Super Event Sensor by allowing "Suprise Attacks" when you charge an Enemy Event NPC from behind, you get one round of Free Whacks at the Enemy! Likewise, if you run away, and they get you from behind, the Enemy will get some Free Whacks on your Party! Super Event Sensor and the Battle System allow you to create a much more unique game than just Random Invisible Encounters! The last major script in the bundle was Heretic's Caterpillar, which is way way more than just another Caterpillar! I probably should have separated all the stuff that the Caterpillar alone does into like 10 different scripts as it contains a crapton of Movement Enhancements, such as Turn Toward / Away From Event, Cat Backup and other stuff that doesnt really relate to Caterpillars, like support for LADDERS in XP, and Fade Event! --- The Crumbling King --- Mini Game: Who is the Crumbling King? As a demonstration, I've put together a small Mini Game which ties ALL of the scripts together into one cohesive but very short Game! It contains some of my best mapping yet, as well as what I hope is some of the most fun Battles you've ever encountered! To win the more difficult battles that I've laid out for you, you have to use your Brains, not Brawn! You have to THINK about how to beat a particularly hard Boss! Once you figure out the Strategy, you'll find the battles are quite easy and can be beaten nearly every single time, even at low levels! Since a lot of this is a Tech Demo, I take advantage of that to use the NPC's to deliver both Story Elements as well as inform you on how to use the Scripts to create your own unique Battle Strategies! Those strategies the NPC's teach you about will enable you to defeat Each and Every Boss! DEMO DOWNLOAD http://forum.chaos-project.com/index.php/topic,13682.0.html --- Beta Release --- I expect there to be a few bugs left. Nothing major as ALL of the Critical Errors have been fixed. Mostly just small Eventing bugs here and there like triggering an NPC that delivers the wrong line of dialogue. With 37 Total Maps, this Collection is bigger than many RM Games period! This Demo is heavily polished and hopefully extremely enjoyable for you! But, it is so complex that Im sure there are things I've missed! Let me know if you find any bad bugs! So what do you think of this Collection? Anything else you think I should add? Any Graphics? Any music? Any of YOUR stuff you want to see as part of this Collection?
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Advanced Title Screen
Heretic86 replied to ForeverZer0's topic in Archived RPG Maker XP Scripts (RGSS1)
Fixed. http://www.gdunlimited.net/forums/topic/9330-xp-heretics-animated-title-scenes-with-events/ (if one doesn't work for you, try another...) -
In regards to the Caterpillar, I've taken a crack at it, but failed miserably. Im sure that it is possible, but it is definitely beyond my ability.