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Vexus

Member
  • Content Count

    12
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About Vexus

  • Rank
    Newbie
  • Birthday 07/17/1990

Other

  • Referer
    Google Search

Profile Information

  • Gender
    Male
  • Location
    Malta

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Good
  • Class Title
    Level Designer
  • Project(s)
    Vol.9 (Work in Progress Name)
  1. Hello me again I'm trying to opt for weapon type having advantages and disadvantages which I thought of doing so with a status effect but the problem is I can't figure out without making a huge long common event for each weapon/character in my game which would be a lot of time to finish (I still need to create most weapons yet) Are there any scripts that have this possible? I need that when a 2h sword is equipped the character gains the effect of 2h sword, when a 2h axe is equipped character gains the effect of 2h axe and so on because I want to make each character in my game free to use any weapon/armour choice they want but there will be penalties for using a hammer if you want to be accurate and things like that. Thanks for your time.
  2. Thanks for the help jonbon this thread can be closed now.
  3. Ok but I'll pm you a link I put a lot of work on the map wouldn't really like to share it among everyone and risk on getting stolen all the work I did. (I'll make a new game and only add the tileset and this dock part as my actual map is bigger and this part is only a corner of it, my actual map size is 265 width 330 height made it smaller than it was because it might lag with the events,ecc)
  4. Well thing is I still haven't flagged the tileset which has "everything" in it and I would feel a bit bad making you do all that work that's why. Still if you insist I'll attach the tileset. http://www.megaupload.com/?d=LWW3D84C
  5. Nah leave it thanks anyway :) I got bigger problems to solve rather than wasting time on something so easily fixed by photoshop ;)
  6. I appreciate your help but that would be a lot of fuss for such a minor issue I could always edit the box on the boat with photoshop to be a little lower solving it. But thanks anyway.
  7. Vexus

    Compass

    Hi there. I'm creating a game and while I would love a minimap all have some problems that makes them not very accurate or look good in my eyes with the game theme so I thought of an alternative of having a compass in my game instead of a minimap. I don't know if it's hard to do but I'd like to request one if someone could try making a script with a compass in it. A picture of what I had in mind is at the bottom with something I have found as ideal. And attached is a picture without the arrow and separate arrows for each direction. Thanks for your time.
  8. Actually yes by placing walking terrain instead of water. I uploaded a small video to show you how i made it working which will explain better than words it's 4 mb size not big (Sorry for the quality the cam is good but seems it doesn't work well infront of the screen :P 2011-12-08 19-50-10.991.wmv
  9. Nah thank you anyway I solved it by trial and error simply making walkable tiles under the ship that get hidden by the picture when ingame and by using the command mentioned in my previous post I managed to show my character over the ship :) Thanks anyway.
  10. I think I found out why. Since I only use 1 tile to show the ship the other are technically empty tiles with no events I'll try something to figure it out or else I'll just make character teleport when near the ship. [Edit] The ramp (the part coming from the ship) is part of the picture that's the problem, I couldn't find any other way to make it show over the ship. [Edit 2] Yay found a solution!!!! Set Move Route: Player Always on Top ON Through ON Jump -2 x Through OFF With this my character shows on top of the ship but can't walk which is obvious since there's water under the ship but that can be fixed maybe with empty events with through in them.
  11. Hi there new to the forum so I'm creating a map and wanted a pirate ship in it, the problem was I couldn't find a sprite big enough to look like a real ship (Creating my maps with the tilesets that has everything of the outside and everything of the inside.) and after hours of searching yesterday I gave up and created a pic of a ship by making it on a separate map then screenshooting it and place it on map. I resized the picture so I could show it as an object instead of a picture and all works but I need to make my character walk on the ship at least till the ramp (I can make him teleport to show the ship bigger if nothing else can be done). Problem is my character is walking under it and I don't have ticked on top option and can't figure it out why it doesn't want to walk over instead of under. I attached a picture to show you. Only solution that I may try if it works which will be very time consuming is making empty events across the water were the ship will be so character can't walk under it. What do you think people? Thanks for the help.
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