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texeon

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  1. Hi guys, my problem is resolved! Through the use of conditional branches, key monitoring and common events I found it doesn't need a script. Thanks to everyone who helped and sorry to moonpearl who went to the effort to find/make me a bypass script, all your guidance is appreciated! If you would like me to provide a link to download the working project, post. Once again, thanks to everyone who provided input! Especially moonpearl. P.S. Could anyone tell me how to rename the title of the thread to place [RESOLVED] inside. Thanks
  2. Thanks for sticking with me, however I haven't been able to find a function that checks whether or not the player is moving. i've looked at conditional branch but doesn't provide an option. Neither does set move route. Can you enlighten me? Thank you.
  3. I don't understand how that would work, the training area doesn't work on predifend battle sequences, I've made a map with bushes and stuff, and the player is instructed to "look" for the monsters (in other words, walk around till the 30 step trigger happens and a battle with predefined map enemy occurs). So I haven't scripted the battles instead it is from the map properties, unless I can use a prallel event that can control the monsters that spawn after 30 steps?
  4. Ok, currently, the code works find, it bypasses the game over, however it won't launch my common event, and returns you to the map instantly (like it should I believe), however, the character moves at a very slow and laggy rate, and you can't interact with the pause menu or events.
  5. Thanks, going to attempt to implement it now! Thanks so much, and quick reply!
  6. Hi! In my game I'm up to the point where i'm allowing the player to train to battle against the monsters. When the player dies, another player is supposed to revive them and they can continue without game overing. Currently I've tried condiitional branches of custom troops and editing the scripts. The scripts I've tried have either failed or don't work. My modifications to the scripts do not work. Could anyone provide me with a script that only activates on player death if a variable is activated? So that if the player dies it will play a common event, or tell me where to recode in scen_gameover or equivalent scripts from RMXP. Thanks a lot!
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