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strayingtruth

Member
  • Content Count

    4
  • Joined

  • Last visited

About strayingtruth

  • Rank
    Newbie
  • Birthday February 25

Other

  • Referer
    ze google

Contact Methods

  • Website URL
    http://aaroneason.com/
  • Skype
    straying-truth(takeoutthehyphen)

Profile Information

  • Gender
    Male
  • Location
    ~Raleigh, NC
  • Interests
    In no particular order, MIDI, philosophy, psychology...

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Getting There
  • Class Title
    Composer
  • Project(s)
    Snitsa-Grezit
  1. ! I figured it out! I had to change @viewport1 = Viewport.new(0, 0, 640, 320) to @viewport1 = Viewport.new(0, 0, 640, 480) AND comment out the src_rect line. I appreciate you working with me on this issue! :>
  2. The only changes made to the original battle system are what you see in that screenshot (horizontal menu selection, smaller status windows)- I'm not using anyone else's battle system... EDIT: Just to be sure, when I edit out the line above it... @battleback_sprite.bitmap = RPG::Cache.battleback(@battleback_name) ...the battle background does not display in battle, so that much appears to be working properly. I have double checked the resources and the battle background source file is 640x480.
  3. I tried both commenting out that line and editing the resize height to 480 pixels- both still clip the battle background to 640x320 (which originally was 640x480):
  4. Is it possible to resize the battleback settings in RMXP to allow for files larger than 640x320? I imported a 640x480 battle background since I shortened the battle menu by a row, but it just cuts off the background at 640x320, so there this nasty black bar in that space instead. What would I do to fix that? Thanks!
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