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OniKuraiX

Member
  • Content Count

    7
  • Joined

  • Last visited

About OniKuraiX

  • Rank
    Newbie
  • Birthday November 12

Contact Methods

  • Website URL
    http://tsureiyu.deviantart.com
  • Skype
    onikuraix

Profile Information

  • Gender
    Male
  • Location
    Gensokyo
  • Interests
    Touhou, gaming, social events, music, Facebook, badminton, basketball, sci-fi, history, fantasy

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Getting There
  • Class Title
    Level Designer
  • Other Skills
    Digital and pencil art, gaming
  • Project(s)
    Unnamed mecha project
  1. Its alright. I could try it, though I guess I'll take a look at the Game_Map scripts and such first. Though using pictures could probably work, but it might be troublesome (in a different way than scripting). Well thanks for the help so far anyways.
  2. Well, I guess I just thought of fog as.. well lemme put it another way. It seems as though "weather" is more in the script than an actual graphic file (atleast what I could tell from custom weather scripts) while "fog" uses an actual image file.
  3. Ohhh, true! I'll try that :D @Jon: I've done it with weather, but not fog before, but I guess ill look into that.
  4. Yeah. The climate and time system is more for weather and screen tint, I can't find anything about the fog. The clouds are.. well.. just clouds :/ But thanks for the effort.
  5. I see, well thanks for the feedback I guess xD I'll be sure to keep your advice in mind. I've got the HP window working to some extent (might need a bit more fixing though) but I still haven't been able to get fog into my battles. Well guess I'm off to create a new thread xD
  6. Here's Blizzard's (remarkably short ) enemy status script: class Window_Help alias set_enemy_status_later set_enemy def set_enemy(enemy) $game_system.ENEMY_STATUS ? set_actor(enemy) : set_enemy_status_later(enemy) end end There's, I think already a custom enemy status display for Atoa's battle system (it shows state icons next to the enemy's name) which is probably the issue.
  7. Well sup all. I don't wanna seem like one of those people that make an account to ask for a single thing then leave (I had an active-ish account a few years ago but I forgot the acc info :/) Anyways, I'm aiming to create quite an ambitious project; I have the skills and tools to make graphics, and a team to help with characters, story, etc. however, most of us have little actual scripting knowledge. I have some basic understanding of scripts, and can identify where errors are, but not always how to fix them or do anything complicated :P I'm using Atoa's ATB battle system. I'm gonna sound like I'm asking for a lot but, there's a few things I'd like to know how to do/if it's possible: -Map fog shown in battle (I'm using a fog for a rain effect, so I'd like it to carry into the battle) -Multiple fogs at the same time (without combining both fog images into one image), so I can use perhaps the rain fog, and a slower-scrolling actual fog, both at the same time. -An enemy HP display: preferably shown in the top window when selecting an enemy as a target The one in Blizzard's "Tons of Addons" is pretty much exactly what I was looking for, but the addon doesn't work for this battle system. Also, it would be nice to have a health bar; I'm using an image file for the character's HP bars, so I hoped to make the enemies use the same health bar images. I've tried 2 or 3 other HP display scripts, but none of them work properly. One last unimportant thing: can I change the actor status window's image in battle to an image? There's a line in the battle system's config script that has a space to enter an image file, but it causes an error. Well I guess im asking for a lot :/ but any help with these requests would be appreciated! :D
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