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Action Kasper

Member
  • Content Count

    30
  • Joined

  • Last visited

About Action Kasper

  • Rank
    Member
  • Birthday 01/10/1988

Other

  • Referer
    google search

Profile Information

  • Gender
    Male
  • Location
    Villageburg

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Good
  • Class Title
    Writer
  • Other Skills
    problems solving
  • Project(s)
    Arbor's Eve
  1. wow that was a pretty bold lie. there's a bunch of stuff i forgot to fix that i also forgot was broken. i found my exel sheet with all the bugs, it will take a few days.
  2. i have to run through and test things and draw a few more things, and solve the mystery of why a teleport event doesn't take you to the right place, EVEN AFTER i change it AND save. so hopefully i'll have something in time for the weeekend
  3. i am doing all the graphics either by hand or with adobe illustrator. i want to have the satisfaction of really crafting the entire experience by hand. i know some of it looks janky, but this is all still very rough draft, once i finish the story, then i'm going to go back and polish it all.
  4. it just sounds like you had the wrong attitude or expectations going into playing it. plus, you're 12... glad you liked the tileset though.
  5. Haven't updated in awhile, but here goes- Tileset work is taking up a majority of the dev. time. it's a really long, labor intensive process that most of the time i don't even want to look at. the whole game is going to look like that when i'm done. there are only a few objects left, and this room will be finished. this one's chugging along nicely as well. the tiles are far from perfect, but i really like the 'cartoon-garage' aesthetic it's taking on. i'm the worst tester alive, so here's the latest demo that i know works. none of these new tilesets are included yet, but if anyone is interested, check it out. i really intend on seeing this project through to completion. it's been a long, frustrating ride.
  6. sorry for the long delay in responding, i forgot this site existed completely.... to get out of the party scene you have to talk to a waiter who gives you a necklace to take to the wife of the landlord. it's pretty straightforward. if you ever get lost, just talk to every character. i like to take extended breaks in between demo cycles. i get a chance to breathe, and explore, and write, and smoke lots of dope. every time i take a break, i come back to my project, and it just gets better and better. i'm hoping to have the first final-rough draft of the game done by december 20th, 2012. if the end of the world is coming, i want to at least finish my game first.
  7. i need some 'yes' or 'no' feedback on some ideas. they're not all there yet, but they're just things i wrote down. 1/1000 evil dove soap. makes you slow with dry skin. activated by talking to the 1000th npc. done with variable "npc chat +1." when variable reaches goal, a bar of soap appears in inventory. can be sold for $100,000. if used, attacks, and when defeated, yields high exp, and a similar unuseable bar of soap. Shittilbee's Auction House hidden boss in desert: Cacti sherrif "Sherrif Dawes" enchanted buttcrack cast "Release The Copra(copper)phage!- in keptie village instead of summoning Ahti, the Keptie chief summons the Copraphage, which crushes Strayer. sci fi- ending idea: there is one house that everyone inside the brain-uplink immortality computer lives in. it is made so that your handprint will allow you to enter your 'level' or home inside the building. similar to jcwmm danger rooms. "i call few men lord, and fewer still 'friend' (i thought this would be a cool line for someone to say) flashbacks to rm2k game(?) retarded inbred hillbilly kittens bear-ito: an enemy that is a burrito with bear appendages sticking out through the wrap. consolidated shit ticket: abandoned warehouse where Stigma's key unlocks a file cabinet. comedy club in zoar with rotating standups. gettin ghillied- find npc in zoar who gives you an exotic bug dust that when used, transports player to a nightmarish hallucinagenic maze. ends after timer reaches 0:01 Hallo-Happycake: buy one, and variable switch "Happycake" activated; npc's are more polite. hostile npc's remain the same.
  8. so the cave spirits got you? some monsters you're not supposed to fight, some you need to use magic on, others are immune to magic. some change into other monsters.
  9. thanks! it really means a lot to me that someone actually played it enough to give feedback! What spiral are you talking about? With the graphics, I really wanted to do something that would visually set my game apart. I used a vector graphics program called Adobe Illustrator 10 to draw all the enemies, and am in the process of redrawing the rtp tilesets so that everything will match. i know the maps suck, i've just come to peace with the fact that im not a good mapper. i always think for some reason that the editing window's field of view will be the same scale as the in game field of view, so everything comes out bigger and more spaced out than i intend.
  10. you may need to copy the rgss from another rm game. i've never really gotten any real feedback, so i didn't know that i needed to include that in the zip until recently. i have had a few downloads on other sites, and they've worked just fine, so idk what to tell you.
  11. has anyone downloaded the demo yet? im starting to think the rm scene is dying
  12. i made it with windows 7 in xp sp2 compatability mode, you may have to change it back
  13. a month later, a wild demo appears! download today and don't forget to check under your bed for virulent acid drooling moth larvae https://rapidshare.com/#!download|833p2|3773337646|Arbor_s_Eve__03MAY12_Demo.rar|58630|R~C09318AC9496C81D8E6ADE063B5DAF9E|0|0
  14. i think what i really need is some shading on the face, and to make the "head" shape a little shorter, and make the hair a little bigger, that way i can pull off the 'hair covering face' look, and it wouldn't look as bad. i need to change the perspective from straight on, to, upper middle part of the forehead.
  15. kind of. this sprite came from a frankensprite of thief03 and prisoner01. i put one's head on the other's body since i wanted the thief to take his hood off. then i put them into adobe illustrator, so they can match everything else i'm drawing for my game. everything else i've drawn have just been static objects like tilesets and battlers. i think the biggest issue is with the perspective, all the rtp sprites lean a little forward, and this one i drew is facing head on. i want the whole project to be graphically tied together, even if the writing is noticeably different at the beginning and end. i tend to write the best only in certain moods, so it's easy to see where i'm feeling differently about things. examples: and
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