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VerticalSunsetIX

Member
  • Content Count

    2
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About VerticalSunsetIX

  • Rank
    Newbie

Other

  • Referer
    Google

Contact Methods

  • Website URL
    http://metalaissance.tk

Profile Information

  • Gender
    Male
  • Location
    Tennessee

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Good
  • Class Title
    Eventer
  1. Ah, I see. I've been working on this ABS game for three years now and hit this stumbling block while testing some quest lines that use items. Never even thought about the bug that would occur if one sold the items until now. With this, I'll be able to work that out. Thanks a million.
  2. Basically, how would one go about decreasing a certain variable when a certain item is sold? I've worked with modifying parts of scripts in the past, but I am not sure as to how to set this up. I'm guessing that it would involve editing and adding to this part of the "Scene_Shop" script. # Sell process $game_party.gain_gold(@number_window.number * (@item.price / 2)) case @item when RPG::Item $game_party.lose_item(@item.id, @number_window.number) when RPG::Weapon $game_party.lose_weapon(@item.id, @number_window.number) when RPG::Armor $game_party.lose_armor(@item.id, @number_window.number) end Anyone care to offer any help? Thanks.
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