EDIT: I guess the game just couldnt switch from one character to another, So I just went back to my first way of transforming using a button, and setting variables and switches...
Please can anyone help me?
It says this when I try and save:
Script 'Scene_File' line219: TypeError occurred. no marshal_dump is defined for class Sprite_Character
I also get a: Script 'Scene_File' line 239: EoFError occurred. End of file reached.
So I've searched around and couldn't find any help that related to me...I am using Jets side-view battle system. This is also a script I have but I dont even think it works.
[spoiler=Spoiler Title]
=begin
From an event, call
set_bfloor(filename,x,y,z,opacity)
to set the battlefloor. You can just call
set_bfloor
to restore defaults. You do not have to use all of the variables, but they must
be in order, eg:
set_bfloor(filename)
set_bfloor(filename,x,y)
=end
class Spriteset_Battle
def create_battlefloor
@battlefloor_sprite = Sprite.new(@viewport1)
@battlefloor_sprite.bitmap = Cache.system($game_system.battlefloor[0])
@battlefloor_sprite.x = $game_system.battlefloor[1]
@battlefloor_sprite.y = $game_system.battlefloor[2]
@battlefloor_sprite.z = $game_system.battlefloor[3]
@battlefloor_sprite.opacity = $game_system.battlefloor[4]
end
end
class Game_System
attr_accessor :battlefloor
alias initialize_bfloor initialize unless $@
def initialize
@battlefloor = ["BattleFloor",0,192,1,128]
initialize_bfloor
end
end
class Game_Interpreter
def set_bfloor(filename="BattleFloor",x=0,y=192,z=1,opac=128)
$game_system.battlefloor = [filename,x,y,z,opac]
end
end
The problem normally occur after I use my transform skill in battle for the first time, then try to save. I need to continue working on this but I cant save and load the game, so its hard for me to playtest to make sure everything works..Please help