Here is the script, I have been using for the hand
# ■ Cursor Script
#------------------
# Script to display a cursor instead of a highlight box
# by Selwyn
# selwyn@rmxp.ch
#==============================================================================
#==============================================================================
# ■ Cursor_Sprite
#==============================================================================
class Sprite_Cursor < Sprite
#--------------
# ● instances
#--------------
attr_accessor :true_x
attr_accessor :true_y
#--------------
# ● initialize
#--------------
def initialize(x = -0, y = 0)
super()
self.x = @true_x = x
self.y = @true_y = y
self.z = 10000
self.bitmap = RPG::Cache.picture("cursor") rescue Bitmap.new(32, 32)
end
#--------------
# ● update
#--------------
def update
super
if self.y < @true_y
n = (@true_y - self.y) / 1
n = 1 if n == 0
self.y += n
elsif self.y > @true_y
n = (self.y - @true_y) / 1
n = 1 if n == 0
self.y -= n
end
if self.x < @true_x
n = (@true_x - self.x) / 1
n = 1 if n == 0
self.x += n
elsif self.x > @true_x
n = (self.x - @true_x) / 1
n = 1 if n == 0
self.x -= n
end
end
end
#==============================================================================
# ■ Window_Selectable
#==============================================================================
class Window_Selectable < Window_Base
#--------------
# ● instances
#--------------
attr_accessor :cursor
alias initialize_cursor initialize
alias update_cursor_moves update
alias dispose_cursor dispose
#--------------
# ● initialize
#--------------
def initialize(x, y, width, height)
initialize_cursor(x, y, width, height)
@cursor = Sprite_Cursor.new(x, y)
update_cursor
end
#--------------
# ● x=
#--------------
def x=(x)
super
@cursor.x = x if !@cursor.nil?
end
#--------------
# ● y=
#--------------
def y=(y)
super
@cursor.y = y if !@cursor.nil?
end
#--------------
# ● visible=
#--------------
def visible=(visible)
super
if !@cursor.nil? and visible == false
@cursor.visible = false
end
end
#--------------
# ● dispose
#--------------
def dispose
dispose_cursor
@cursor.dispose
end
#--------------
# ● update_cursor_rect
#--------------
def update_cursor_rect
if @index < 0
self.cursor_rect.empty
return
end
row = @index / @column_max
if row < self.top_row
self.top_row = row
end
if row > self.top_row + (self.page_row_max - 1)
self.top_row = row - (self.page_row_max - 1)
end
cursor_width = self.width / @column_max - 32
x = @index % @column_max * (cursor_width + 32)
y = @index / @column_max * 32 - self.oy
self.cursor_rect.set(x, y, cursor_width, 32)
end
#--------------
# ● update_cursor
#--------------
def update_cursor
@cursor.true_x = self.cursor_rect.x + self.x + 16
@cursor.true_y = self.cursor_rect.y + self.y + 16
@cursor.update
@cursor.visible = (self.visible and self.index >= 0)
end
#--------------
# ● update
#--------------
def update
update_cursor_moves
update_cursor
end
end