Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

jayw10990

Member
  • Content Count

    5
  • Joined

  • Last visited

Everything posted by jayw10990

  1. hey everyone ! Are there any xp scripts to make an enemy name window appear during combat in the bottom left of the screen like the old ff games ? any help would be greatly appreciated. jay example is attached
  2. Thankyou Zero, that did work just the way I wanted, I noticed, that pretty much any window that I have a cursor selecting things, will have to have a similar "Rectangle Update" code put into it, to get everything to work the same... pain in the butt, but its worth it. Thanks again. Im sure ill be back on here needing more help soon ><
  3. thanks for the reply foreverzero, i tried changing the x and y 0's but the cursor just didnt move at all, i did make a new image with 32 extra pixels to the left. On the menu screen next to the actors it did put it in the right place, but at the same time, on the command menu it puts the cursor to far to the right, covering up the words. Any other ideas I may try ?
  4. Here is the script, I have been using for the hand # ■ Cursor Script #------------------ #  Script to display a cursor instead of a highlight box # by Selwyn # selwyn@rmxp.ch #============================================================================== #============================================================================== # ■ Cursor_Sprite #============================================================================== class Sprite_Cursor < Sprite #-------------- # ● instances #-------------- attr_accessor :true_x attr_accessor :true_y #-------------- # ● initialize #-------------- def initialize(x = -0, y = 0) super() self.x = @true_x = x self.y = @true_y = y self.z = 10000 self.bitmap = RPG::Cache.picture("cursor") rescue Bitmap.new(32, 32) end #-------------- # ● update #-------------- def update super if self.y < @true_y n = (@true_y - self.y) / 1 n = 1 if n == 0 self.y += n elsif self.y > @true_y n = (self.y - @true_y) / 1 n = 1 if n == 0 self.y -= n end if self.x < @true_x n = (@true_x - self.x) / 1 n = 1 if n == 0 self.x += n elsif self.x > @true_x n = (self.x - @true_x) / 1 n = 1 if n == 0 self.x -= n end end end #============================================================================== # ■ Window_Selectable #============================================================================== class Window_Selectable < Window_Base #-------------- # ● instances #-------------- attr_accessor :cursor alias initialize_cursor initialize alias update_cursor_moves update alias dispose_cursor dispose #-------------- # ● initialize #-------------- def initialize(x, y, width, height) initialize_cursor(x, y, width, height) @cursor = Sprite_Cursor.new(x, y) update_cursor end #-------------- # ● x= #-------------- def x=(x) super @cursor.x = x if !@cursor.nil? end #-------------- # ● y= #-------------- def y=(y) super @cursor.y = y if !@cursor.nil? end #-------------- # ● visible= #-------------- def visible=(visible) super if !@cursor.nil? and visible == false @cursor.visible = false end end #-------------- # ● dispose #-------------- def dispose dispose_cursor @cursor.dispose end #-------------- # ● update_cursor_rect #-------------- def update_cursor_rect if @index < 0 self.cursor_rect.empty return end row = @index / @column_max if row < self.top_row self.top_row = row end if row > self.top_row + (self.page_row_max - 1) self.top_row = row - (self.page_row_max - 1) end cursor_width = self.width / @column_max - 32 x = @index % @column_max * (cursor_width + 32) y = @index / @column_max * 32 - self.oy self.cursor_rect.set(x, y, cursor_width, 32) end #-------------- # ● update_cursor #-------------- def update_cursor @cursor.true_x = self.cursor_rect.x + self.x + 16 @cursor.true_y = self.cursor_rect.y + self.y + 16 @cursor.update @cursor.visible = (self.visible and self.index >= 0) end #-------------- # ● update #-------------- def update update_cursor_moves update_cursor end end
  5. So here is my dilemma, my hand cursor gets cutoff on the left hand side of the menus, i cant for the life of me figure out how to move it to the right, but not have it move to the right when in text message box's, title screens, etc.. heres an image of what im talking about. Any help would be much appreciated.
×
×
  • Create New...