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dreads94

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  1. Works perfectly, but since there are only three in battle it all shifts to the left. Any way to make it centered? How would I keep the thrid out of battle but available to use in a party switcher? I shouldn't need an advanced party switcher, it only really needs to see if there is an actor available and switch the two actors places? Thanks for all the help
  2. I can understand the basics from playing with various bits of the engine, and I have been learning about the syntax. I understand the gist of your explanation and from the fix to my battle system (thank you so much) i think i have a clue how to go about it. With some more practice perhaps I can write my own. Any ideas about cloning actors?
  3. Sorry for being vague, to help clarify "text based storage" I meant I wasn't using a interface only the dialogue. "Taking someone back" was in reference to the second part of the event, first part to store someone and the second to add them to your party. My events so far are all simple choices and add or remove party member. I have a switch that is turned on after removing actor to set the conditional branch for being able to have them rejoin the party. I know it is going to be messy and lots of copy pasting, but from every actor storage system I have seen it is beyond my scope of the scripting, sounds like I need to giveup on eventing this and find a way to script it.. Any pointers on where to begin?
  4. Where would I place that in Scene_Battle? There are four parts to Scene_Battle, since it runs at the start the top of the script to be sure it runs before the battle starts? Thank you for being so helpful and answering all my questions. So it seems I will need to design a party switcher, any clues to tutorials or a helpful forum page? Again thanks for all the help
  5. I have used events to create a text storage system of characters using conditional branch to check who is in the party and setting a switch to activate a conditional branch when trying to take someone back. It all works great but there will be times when someone may have multiple characters using only one of the actors. Should this be setup with a script for clones in the database or can I make a change to see the clones? Is it possible to make clones using only events? After reading my posts it sounds like I am trying to avoid script, I don't mean for that at all, I only want to know I am making use of the events as best I can before I move into scripting.
  6. I have been working on the battle system in my game and tying to find tutorials how to customize or help explain the script. Most everything I find is tutorials how to implement a system someone else has made. My indie team and I are developing our game to be released commercially so that won't work. So to the questions at hand. I want to figure out how to change the following things: The max of four characters in party works great, how do I set the main character to not appear in battle? We want to have two characters in the battle scene and have one in reserve with the main character never entering battle. I will need to script a party switcher from what I understand. Thank you for any and all help and i hope this isn't to noobish of questions...
  7. Thanks for the quick responces and help makes me glad to join such a active and helpful community
  8. I knw this is an old topic.. but I was hoping someone could clarify my thoughts.. I am imagining that by adding this script at the entrance of and exit to areas in a map you can effectively create "zones" for special monsters to appear? Have a call script event going into zone and returning it to normal after, or setting it up with a terrain tag to have to troop lists say one for water and one for land? I apologize in advance for the necropost, I am hoping I can be excused as I am trying to learn more about the script.. Again my apologies.
  9. After trolling countless hours reading all of the helpful information posted by the older users I decided to make an account. Finally. So hello and greetings to all and good luck on all of our projects!
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