-
Content Count
236 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Downloads
Calendar
Gallery
Everything posted by albertibay
-
Windows 10 IS Microsoft's last chance?
albertibay replied to GraveBusta's topic in Computers, Internet and Tech Talk
Honestly I love windows 10 and regrets nothing after upgrading from windows 7 (Windows 8 sucks and I'm not touching that) First of all it's way faster than windows 7 by a landslide. It also made me forget about windows XP. The fact that we can change windows with Win key+tab is amazing, although i do miss a bit of aero action here I compromise with rainmeter. Best thing about it is that its free. -
Stupid question, but how do I change my sig?
-
Life xD I don't know, RPG Seems to be a calling since it keeps calling me back to it. It's been more than 3 years since I've started and It just keeps pulling me back :D
-
[EDITED] FINALLY got it to work, a common event was just interfering with it I can move while this event is running, but I'm pretty sure it's not supposed to do that.
-
I can't believe how incompetently inconsistent I am, but with the advent of RMMV I'm going to say this one last time. I'm Back
-
Hey guys :) I'm back (Again) This time for good, It's been awhile. With technology being faster and older operating systems being obsolete I stopped using RMXP and basically stopped making RPGs altogether, but that itching feeling this past year which is jarring me to get back to making RPGs, I looked up for a new RPG engine and delighted to find the Enterbrain, I mean Kadokawa, made a new engine which Is quite amazing. The beauty I find is that it runs on Javascript, not Ruby (which is something a dislike with a passion) So I got the engine and I have to say nostalgia is really kicking in. I hope some of you guys remember me :) If you do Hi xD
-
Hey guys.. got a little question.. Can someone help me here See I'm trying to make it as when you press space the the ball will start to be affected by gravity and fall... The problem is its only affected by gravity as long as i press space.... wherein i want the gravity to be toggled on, and stay on here is the balls script
-
I'm active..... just not online HS life is quite tough only went online when i saw this topic posted
-
:cry: Can't believe this is going down...... Its the only site I found where people are constantly active...... It was the only site where I found comfort in game development :ehh: Most Other sites don't have the same room of athmosphere unlike this one does :exhausted: Might as well pack my stuff from the manager Can't you at least try to post all working scripts and images in one big zip :huh2: If the sites going down might as well preserve all the things user put efforts in sharing for us :upset: plus its sad to see that the site with the best emoticons is going down :( It was a fun stay though :ehh: -Albert Ibay Signing off........... : :upset:
-
Error# Script 'Gold Hud' line 36: ArgumentError Occurred Wrong number of arguments 5 for 4
-
Its still hidden...
-
hey can you help me guys I'm making a new hud So far its going great. But theres a problem I'm using a script to show the gold window but only the text the text should be on top of the hud but the picture is on top of the text http://www.gdunlimited.net/media/uploads/manager/test2-23878.PNG Here is the script module Gold_Window #to hide just make a script call Gold_Window.hide # Window's horizontal position WINDOW_X = 250 # Window's vertical position WINDOW_Y = -20 # Window's width WINDOW_WIDTH = 160 # Window's height WINDOW_HEIGHT = 64 # Default hide status of the window (true = hidden, false = visible) DEFAULT_HIDE = false @hide = DEFAULT_HIDE def self.hidden? return @hide end def self.hide @hide = !@hide end end #============================================================================== # ** Window_Gold_HUD #------------------------------------------------------------------------------ # This window displays amount of gold. #============================================================================== class Window_Gold_HUD < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(Gold_Window::WINDOW_X, Gold_Window::WINDOW_Y, Gold_Window::WINDOW_WIDTH, Gold_Window::WINDOW_HEIGHT) self.contents = Bitmap.new(width - 32, height - 32) @old_gold = -1 @old_hide = Gold_Window.hidden? self.opacity = Gold_Window.hidden? ? 0 : 0 @text_opacity = Gold_Window.hidden? ? 0 : 255 refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh if @old_gold != $game_party.gold || @old_hide != Gold_Window.hidden? self.contents.clear self.opacity = Gold_Window.hidden? ? 0 : 0 @text_opacity = Gold_Window.hidden? ? 0 : 255 color_normal = Color.new(255, 255, 255, @text_opacity) color_system = Color.new(192, 224, 255, @text_opacity) cx = contents.text_size($data_system.words.gold).width self.contents.font.color = color_normal self.contents.draw_text(4, 0, 120-cx-2, 32, $game_party.gold.to_s, 2) self.contents.font.color = color_system self.contents.draw_text(124-cx, 0, cx, 32, $data_system.words.gold, 2) @old_gold = $game_party.gold @old_hide = Gold_Window.hidden? end end end #============================================================================== # ** Scene_Map #------------------------------------------------------------------------------ # This class performs map screen processing. #============================================================================== class Scene_Map #-------------------------------------------------------------------------- # * Main Processing #-------------------------------------------------------------------------- alias gold_hud_main main def main @gold_window = Window_Gold_HUD.new gold_hud_main @gold_window.dispose end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- alias gold_hud_update update def update @gold_window.refresh gold_hud_update end end
-
Requesting your screenies + engine discussion
albertibay replied to Marked's topic in General Game Development
here's one for xp http://www.gdunlimited.net/media/uploads/manager/screenshot-23878.png -
I rarely like rap but this one is just great.
-
Did not notice the few errors cuz of the grid...... I'll reupload right away Its not divisible because of the blank space in the bottom
-
Sup guys I'm here to give out my Tileset it has a couple of edited tiles and stuff....... Can somebody do me a Favor If someone uses this and fixed all the passabilities and stuff like that can you send me the demo http://www.gdunlimited.net/media/uploads/manager/ac6main-tileset-23878.png I made this for my up comming game The Guardians.........
-
Thx So its Probably because Finale Songwriter takes 4 pages of tablature. Even if WMP says its only 29s cause it does not read the rest. and RM Does
-
any idea when a demo might be released?
-
thanks I'll look at it myself. Event?
-
Sup I'm back and ready to make some rpgs. Oh and sorry for a super long reply from my status update last march...... Here in Philippines we only have a grade 1-6 curriculum and then off to high school for four years but that's gonna change later this year there gonna make a k+12 curriculum. Oh and that's the girl I'm courting in my avatar she's 16 she's about to start college this year.
-
Hey guys just wanted to ask you why after my midi file (set as BGM) has a long delay after the midi file is finish? the midi file is only 29 seconds long and then it takes 30 seconds - 2 minutes to play again
-
9 Year Old Building an RPG to Prove Her Brothers Wrong!
albertibay replied to Marked's topic in General Game Development
Did my research and I bet its a scam can't find a single trace of this game or this rpg camp anywhere -
Hey guys. I know I said I'll be back a couple months ago but didn't. Well I had lots of stuff to do but now I'm back and Ready to create games again. Anyways I studied the art of making music and now I am ready to take in requests for musical compositions. Here is a sample http://www.gdunlimited.net/media/uploads/manager/01-23878.zip