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Dennis Dunn, Chris Wallace © 2008-2013 GoldMoon Games GoldMoonGames@gmail.com Story Chapter 1 – Prelude The now-powerful Kingdom of Runevale was once a scattering of broken townships, stagnant in their own advancement, and powerless against anyone who should attack them. This is a past now long gone, as the kingdom was slowly unified by King Adam the First. Realizing power in numbers, the Benevolent Unifier from the town of Vale used his charisma to lead a once broken land to unification, in a time when the rest of the world was still cast in darkness. The result was over a hundred years of peace and prosperity that led to the Kingdom's gradual ascension to the top of the world when it came to trade and military might. However, the Unifier's own charisma and power led to his own downfall. Runevale's increasing power only made it that much more valuable, and King Adam I's reign was soon to end. A siege on Runevale took place, enacted by the neighboring country, Naidu, that left the beautiful city of Runevale broken and all but destroyed as the country slowly began to collapse. Through the dust emerged the Elite Guard, originally formed of loyalist farmers and artisans, most of whom had never even touched a sword. These original fighters, through blood and dirt managed to defend Runevale in an attack that lasted 56 days, costing hundreds of casualties, and showing the might of their battered countrymen. Through the ranks rose a young soldier, originally a blacksmith by the name of Albert. Volunteered by his fellows, he was placed in power for his good deeds, and soon came to rule Runevale, as the country picked up the pieces, still reeling from the recent atrocities. A slow unease would build between Runevale and it's neighbor, Naidu, seat of the Realm of Shadow... This map is nearly 400x400 tiles, and a work in progress. During development of the game, areas will be updated often. Sevna The Sevnan Creation Myth: Characters Alec is a soldier in the Runevale Elite guard. From a very young age, his family taught him the rewards of loyalty to his country, and hard work, as well as the values of family. In times of Peace, the Elite Guard has served as a defensive force, responding to natural disasters and emergency, and Alec has been enjoying a reprieve in these calm times. Eliza was originally an orphan of a family that was innocent bystander to a previous assault on a longgone town in Runevale, Eliza managed to pull herself through the ranks, managing to enroll in a mysterious university for the arcane arts. Specializing in curse removal, healing and various other abilities, meeting Alec was easily foreseeable for the would-be medic. It didn't take long for Eliza and Alec to realize that they were two parts of the same whole. Lyle was one of Alec's old bunk buddies in the Elite guard. A highly accurate bowman, Lyle was a keen eye in a group of short-range soldier types. Quick on his feet, and just as keen minded, Lyle has always been Alec's inferior, but eager to help. Vashant is a powerful general in the King's army, whose Axe is swift and sense of justice is often severe. Always quick to respond, Vashant has been at the forefront of each defensive retaliation to every attack on Runevale since long before his promotion. As Alec's higher-in-command, Vashant is who Alec answers to in times of peace and disaster. Features GTBS - Grid Tactical Battle System Lighting and Particle Effects - Featuring a highly advanced shadow and particle system which allows for intense effects, such as light sourcing and various procedural effects such as smoke. Crafting - The Seeds of War crafting system is requirement and output based, offering an organized codex of any recipe the player knows. This ranges from Alchemy, Cooking, Basic, Smithing, and a variety of others which allows the player to craft hundreds of items. Gardening - In Sevna, there exist many varieties of edible vegetables and curative herbs. A handy farmer can find seeds for many of these plants, and if he has a suitable location for growing them, find success in producing many edible (and sellable!) items. Vehicles/Navigation Menu - There are many vehicles in SOW, from the mighty galleons that traverse the inner seas to cavern cruising minecarts! Weather - Weather in SOW is procedural and location based to assure consistency across the plotline. Headed to Silvermyst? Bring your coat. Adventuring in the woods of Fallenwasser? Gloomy rain awaits! Headed to Naidu, where the sands will tear your skin right from your flesh? Good luck with that! Time - Time is no illusion in Seeds of War! Events and objects will shift from day to night, shops will close and open up, and a variety of differences await those keen eyed enough to pick them out. Those without scruples may even find some use in their lockpicks after hours... Ethics - A true morality system is being implemented that will allow the player to receive rewards (and consequences!) based on their actions, whether benevolent or malevolent. Additionally, you can form relationships with any faction, which incurs many changes to the plot and your interaction with them. Achievements - A variety of unique and interesting achievements that you can earn! Music - A highly pleasurable music library of high quality, entertaining music persists across the world of Sevna, thanks to our awesome musical contributors! Art - There are many custom artistic contributions, including custom ring menu images, title screen as well as dozens of other commissioned pieces, just for SOW! Screenshots Credits