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lolidk

Member
  • Content Count

    2
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About lolidk

  • Rank
    Newbie
  • Birthday October 31

Profile Information

  • Gender
    Female

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Good
  • Class Title
    Writer
  • Project(s)
    tain+ed
  1. Thank you --- but the second example keeps giving me a "Syntax Error line 20" message when I put it in (above Main). That happened with another Items Only script I tried using, only with a different number. Any idea why it keeps doing this?
  2. I know how to use the RPG Maker program pretty easily, but I'm lost when it comes to scripts. When I look in help forums for certain scripts, I'll find the script I need, but I have no idea where to put them, it just says "add this code to your script." Am I supposed to insert a new blank space and put it in? Put it in the Main script? Somewhere in Cocoa's UMS? Example: Font.default_name = "font name" Font.default_size = 14 I don't know where to put it. Same with #====================================================== #Kingboo_12's Item Only Menu #Features: Allows four(4) sections that replace the item menu. It has Items, #Key Items, Save, and the end game option. Edit if you want. Just be careful. #This is best used for Survival-Horror games. #-------------------------------------------------------------------------------------- #Do not edit any of the script. It may cause computer malfunction or rmvxa #failure. #====================================================== class Window_ItemCommand < Window_ItemCategory #-------------------------------------------------- #*Create Command List #-------------------------------------------------- def make_command_list add_command(Vocab::item, :item) add_command(Vocab::key_item, :key_item) add_command(Vocab::save, :save) add_command(Vocab::game_end :game_end end #-------------------------------------------------- #Get Activation State of Save #-------------------------------------------------- def save_enabled !$game_system.save_disabled end end #================================= #**Scene_Item #================================= class Scene_Item < Scene_ItemBase #-------------------------------------------------- #Frame Update #-------------------------------------------------- def update super return on_cancel if Input.trigger?(:B) end #-------------------------------------------------- #Create Category Window #-------------------------------------------------- def create_category_window @category_window = Window_ItemCommand.new @category_window.viewport = @viewport @category_window.help_window = @help_window @category_window.y = @help_window.height @category_window.set_handler(:ok, method(:on_category_ok)) end #-------------------------------------------------- #Cancel #-------------------------------------------------- def on_cancel Sound.play_cancel return_scene end #-------------------------------------------------- #**Category #-------------------------------------------------- def on_category_ok case @category_window.current_symbol when :item, :key_item @item_window.activate @item_window.select_last when :save SceneManager.call(Scene_Save) when :game_end SceneManager.call(Scene_End) end end end #================================= #End of File #================================= If someone could explain where I'm supposed to put custom scripts (especially the small ones, like Ex. 1) I would be very grateful. Thanks!
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