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Thalesrar

Member
  • Content Count

    10
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About Thalesrar

  • Rank
    Newbie

Profile Information

  • Gender
    Male

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Expert
  • Class Title
    Level Designer
  • Project(s)
    Thales
  1. Necro or not this is useful and i need as most info about this thing possible, problem is i did exactly what you show up there (including automatic switches) yet it doesn't work.
  2. Yeah just thinking about it, do you really need the unequip common event?< the way i see it you can do : Cond branch : Saiken is Fairy Equipped Add Fairy to party Else Remove Fairy from party. ^ All that in 1 single branch and event :/
  3. why not just use a switch?
  4. I'm a p good mapper j/s, you can aim me at Mutilatedrat.
  5. I only use PK cuz it's better than the legit version.
  6. This is more likely a challenge over a request, of course it would be great to see, even though i have doubts it may happen. this involves the battle event system :P We can see in the battle event system an option to make an enemy invisible and appear later in the battle... But you cann't make them disappear? Disappear, reappear, disappear...would be a fun loop. So the challenge is basically to find a way to make enemies vanish, without changeing the Loss of HP/SP during the time it was visible, (could be great with ghosts or weirder fights...if you know what i mean :P:P) Well anyways, i hope some of you may atleast try it for the fun of it :P cuz that's the intention here.
  7. Oh trust me it can work with PK, theres a needle in a haystack in the script that makes it compatible, which is what i need to find.
  8. Would you happen to have a demo of leons script?
  9. nah changeing it to a 4 or a 1 won't work, and yes i am using postality now because it's like the 15th time i get RMXP But i made this script work before, and the '' 3 => 2 (and others) were all in 1 line, not 1 over the other ( in leon's demo ) Do any of you have that demo? and i can post an SS of the ''ad'' 0 => 1, 1 => 2, 2 => 3, 3 => 2, 4 => 1, 5 => 1, 6 => 1, ^ this entire section is the problem, it was all in 1 line with []'s in leons demo. i just can't remember the pattern
  10. Yeah i have Leon's quest log script but i have 1 small problem with it, when i call the scene the scene opens fine and all, just that theres no text at all, no text to read the quests or even see which ones are completed or not...I found the fix in the demo of the script before...but i don't have that anymore, nor can i even find the demo at all... Only thing i know is that the problem is here : #-------------------------------------------------------------------- # * Object initialization #-------------------------------------------------------------------- # Leon_Edit add an array for each mission in @mission. # [mission_id, 1] #-------------------------------------------------------------------- def initialize leon_gp_mission_initialize @mission = { 0 => 1, 1 => 2, 2 => 3, 3 => 2, <----problem. 4 => 1, 5 => 1, 6 => 1, } end end #-------------------------------------------------------------------- # * Ends Game_Party #-------------------------------------------------------------------- In the demo of the script that part was all in 1 line, and had a small difference that i can't remember... if any of you know about it i would greatly appreciate it if you could tell me the missing piece of the puzzle :/ Also i have a serious problem browsing this forum, you guys have this Ad that makes 5/6 of the screen black...pretty much nearly blindens me from all the content, is there anyway to disable that annoying ad ( theres a ''CLOSE'' button to the ad at the bottom of the page, but no matter how many times i click it, the Ad remains.)
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