LMichelle
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Content Count
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Joined
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Last visited
About LMichelle
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Rank
Newbie
Other
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Referer
internet
Profile Information
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Gender
I don't want it to change things between us
Engines I Use
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RPG Maker XP
Yes
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RPG Maker MV
Yes
Engines
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Prefered Engine
RPG Maker XP
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Engine Level
Getting There
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Class Title
Composer
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Other Skills
writing
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Project(s)
Language of Lyse
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Thank you, I would've if Grandia was a game made in XP or MV, but it's a PSone game. I'm trying to remake it in MV though, if that would be possible. I actually tried to type in the levels, but I don't know how to get the program to figure out a formula for it :( It was so long ago that I last worked with Excel. I would be very happy if you could help me out with that! I'm using RPG Maker MV to make the remake. Unfortunately, that formula is the same as y=ax. For every new value the a become a lot bigger, which is why I think it's probably not a linear formula... Thank you all for your help! (and sorry for my late reply)
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Someone once told me it was wise to make the beginning of your favorite game for learning purposes. Thus, I've been looking at Grandia 1. Now, I'm trying to figure out the formula for the experience, but being the noob I am... I'm not getting anywhere. I tried linear and exponential way of solving the problem, but as I expected, it doesn't give good results. So for the character, this is what I jotted down: Lv 1 --> exp to next level = 26 Lv 2 --> exp to next level = 73 Lv 3 --> exp to next level = 183 lv 4 ---> exp to next level = 328 . For the record, the linear way of solving gave me nice and rounded numbers; this is what I did: y = ax+ b ---> a = (73 - 26) / 1 = 47 a = (183 - 73) = 110 a = (328 - 183) = 145 since all the a's were different... my exponential formula definitely wasn't right.. I'm hoping someone can help me out. I've looked around on Google but what I've seen is way to hard for me to understand (especially since I'm not native to English), so please, noob-language would be much appreciated :) Especially since this is only the experience formula- how on earth am I going to solve the other stats...!? Oh well. Thank you for reading/ helping me out! Lisa
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LMichelle started following Formula problem
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Thank you very much! When I open a new project the self.pause does work when I change that line, but indeed it doesn't in the actual project. I'm not sure what causes the problem (The whole script I used CTRL+F to find anything that had '.pause', but there was none left), but it must be something I changed myself somewhere then. x) Since I don't use any scripts that others made. It doesn't work on the arrow facing left when I put 'self.ox = -220' in the initialize of Window_Message, so maybe I can work around that some other way. Thank you very much again!
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I'm so sorry, I must be overlooking something, but I tried putting self.pause = false under almost every method of Window_Message, (except the cursor update rect) and so I did at Window_Base for at initialize and frame update, for Window_Selectable also in the initialize, the cursor position, the frame update.... Nothing is happening. I'm fairly new to this, so even when things sound right in my head it almost never turns out to be... But in the post, the replying person says that arrow_visible is for the side arrows and self.pause is for the arrow facing down. self.arrows_visible = false gives a no method error, the other one doesn't give errors but nothing is happening either...
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Hi, So I have kind of made my own sort of windows. Anyways, the windows have an ox and oy value for the text, however this also lets an arrow appear at the side of the window. I am fairly new, but I found this: http://forums.rpgmakerweb.com/index.php?/topic/15196-removing-arrow-in-window-message/ So I know I need something like the arrow_visible, but I can't find anything in the help. That's why I was wondering: Is it possible to remove those arrows in RPG Maker XP?