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Ardaceus

Member
  • Content Count

    241
  • Joined

  • Last visited

  • Days Won

    12

Ardaceus last won the day on September 18 2017

Ardaceus had the most liked content!

About Ardaceus

  • Rank
    The Gaust of GDU
  • Birthday 01/02/1999

Other

  • Referer
    Searching for specific resources
  • Ded
    Yes

Contact Methods

  • Website URL
    https://dissolveproject.wordpress.com

Profile Information

  • Gender
    Male
  • Location
    Cananadanabanana
  • Interests
    I just deleted all my interests because they were cringey af and expired. Nowadays I like memes, video games, and eating. Making video games is a hobby I want to turn into my career.

Engines I Use

  • RPG Maker VX Ace
    No
  • RPG Maker XP
    No
  • Unity
    No
  • RPG Maker MV
    No

Engines

  • Prefered Engine
    RPG Maker VX Ace
  • Engine Level
    Good
  • Class Title
    Writer
  • Other Skills
    Designer, Spriter, Eventer, Animator. (Poetry)
  • Project(s)
    Wonder's War

Recent Profile Visitors

5,219 profile views
  1. This interests me, hopefully maybe GDU can be taken in a new direction to head back to how it used to be.
  2. It feels like Marked just became Frodo, and we are all Sam. It's okay to cry in this situation, as the relationships and community built here are wonderful. Not all tears are evil. \O
  3. We can try it, and we'll see which one turns out better, I suppose... I like this version of the website, but whatever will attract more people to the website I'd say.
  4. This is some nice work that is being put into this! :grin:
  5. It is possible that the player can just start a new game and replay them, or you could make it so that the treasure chests just don't re-contain items, as you are just replaying it. Another option I thought of is to randomize like, 2 to 4 different chest layouts (Or more if you are crazy), that randomizes each time you do the story. Hear me out. By layouts, I mean that there are different patterns to where the chests spawn, and this algorithm will make it happen. Let's say there are 3 chest layouts. First you'll need to make a variable called "Chest Layout" and randomize it from 1-3. Then you'll need to set up 3 switches called "Layout 1" "Layout 2" and "Layout 3". Then you'll need three more switches called "Different Layout 1" "Different Layout 2" and "Different Layout 3". And that is all you need. When you enter the story with a new playthrough, check the variable "Chest Layout" to see if it is 1, 2, or 3. If it is 1, activate switches Different Layout "2" and "3". If it is 2, activate switches Different Layout "1" and "3". If it is 3, activate switches Different Layout "1" and "2". Using the order I provided below, it will disable the other layouts, while opening up the randomized layout, making it so that chests will always show up, and it also will add a nice feature to redos. When you leave the story, remember to randomize the Chest Layout variable, and the rest will work itself, but make sure it doesn't equal what it was before, or else it will glitch, as it won't be able to access Event 5 which resets the chests. Another glitch is if on a previous playthrough you open a chest that is in a room you are not required to enter, then the player does not enter that room on their playthrough, then it will glitch if the layout is the same as the first on their third playthrough if they try to enter the room, since the event didn't reset and activate from them entering the map, since it requires the player to be on the same map to activate. There are no glitches otherwise, since this even works for unopened chests on playthroughs.. This is an exemplar for a layout 1 chest. Event 1: (Unopened Chest Graphic) (Action Button) Switch "Layout 1" Required Gives Item Found Event 2: (Open Chest Graphic) (Action Button) Self Switch "A" Required Does Nothing Event 3: (No Graphic) (Parallel Process) Switch "Different Layout 2" Required Activates Self Switch "B" Event 4: (No Graphic) (Parallel Process) Switch "Different Layout 3" Required Activates Self Switch "B" Event 5: (No Graphic) (Autorun) Switch "Layout 1" Required Self Switch "B" Required Deactivates Self Switch "A" First Then Deactivates Self Switch "B" Second Which will put the whole event back at "Event 1" I think you can figure out how to change it for when the Layout is 2 or 3, or if you have more layouts. I hope this helps for chests. Just another thing, you can't use the same variables for different stories, so you'll need to make multiples of each variables.
  6. On the event in Story A, map A, put a 2nd event that is empty attached to it, and require a switch to be activated, or a variable to be a certain amount, then when the event is done, increase the switch or number to what ever the 2nd event requires, and the 1st event will become the 2nd. No matter how many times you come back, it will always be not working, though if you reverse the process, making the switch false, or the number less, it will be working again. You can't use self switches in this way, so you would need to use an actual variable or switch in the database because of it. Unless if you find some advanced scripts around, there is no other way to do it in RPG Maker.
  7. You are also welcome to join our Discord server if you would like to receive live help as soon as possible ^^ https://discord.gg/PSTAjam
  8. You totally have not violated any rules. You do have a very good story set up for Gybonis, and I do want to see the game finished! :thumbsup:
  9. I was never sad? @Allsvin And I'm debating whether I should work on Nono or Wonder's War at the moment. I haven't touched Nono since I worked on it during school time, because it's engine of Adobe Flash is not allowing me to do all the work I wanted to do on it.
  10. Greetings box! We would send a gift package, but we can't pay shipping prices. Hope you enjoy your stay here on GDU!
  11. Tsukihime has got what you need. http://www.rpgmakercentral.com/topic/7811-window-timer/ I think. You just have to change the situation to work with this script as far as I know.
  12. Can't wait to graduate from high school. I'll be going off to a university where I'll be studying game development and programming (Pretty much expanding on my jack of all trades skills). For one of my classes actually, I have to program an entire game, and I've been working like crazy to get it finished, putting off Wonder's War a bit to get it done. I just need time, and time. I have by the 23rd of July... so 1 month to finish this game. It won't be big, but it will be fun! So yeah, I'm working on a new game... maybe I should make a game page about it?
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