tgramsus
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By Any Means Necessary - 2D RPG for Windows
tgramsus replied to tgramsus's topic in Early in Development
Hey Flytrap, Thank you for all the amazing feedback, even though I'm late with my reply. I'm close to releasing the game and I hope I fixed everything in your last list. I sent you a PM. Here is the link to the Steam page for anyone interested. Thanks everyone. -
By Any Means Necessary - 2D RPG for Windows
tgramsus replied to tgramsus's topic in Early in Development
Hello everyone, I uploaded version 4.35 of BAMN. This update includes: New battle spell animations. Better game pad support. Easier to run from battles. Balance adjustments. Several bug fixes. Hey Flytrap, if you can give it another go, I would really appreciate it. Your feedback has really helped improve the game. There's still some stuff I haven't gotten to, like the initial intro text, but it's on my to-do list. I also added a shortcut to reduce all enemies HP to 1 by pressing the 6 key in battle, so no grind is necessary. Thanks again. -
By Any Means Necessary - 2D RPG for Windows
tgramsus replied to tgramsus's topic in Early in Development
Hey Flytrap, thanks again for the great feedfack, again. Sorry for breaking the pad support. I was compiling the game in Windows 7 and now I was compiling in Windows 10, so have to check what got lost there. I ordered a Sidewinder controller, so I definitely hope to have proper game pad support in the next version. I have been thinking of making the Run command succeed 100% of the time, so maybe that is the way to go. I have been working on the forest maps, so hopefully they'll be a lot better. I hear you on the need for a BGM for the cutscenes. The crystal is temporary art which I hope to replace with a machine holding the crystal. Hopefully I can upload the next version in a week or so. Thanks again for the feedback. It really helps a lot. -
By Any Means Necessary - 2D RPG for Windows
tgramsus replied to tgramsus's topic in Early in Development
Sorry about that Flytrap. I uploaded 4.31, that one should be ok. Thanks again. -
tgramsus reacted to a post in a topic: By Any Means Necessary - 2D RPG for Windows
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By Any Means Necessary - 2D RPG for Windows
tgramsus replied to tgramsus's topic in Early in Development
Hey Flytrap, thanks a lot for all the great and deep feedback. I have already incorporated some of your suggestions in version 4.30, which I uploaded to indiedb. I'm going to work on the other points. - I lowered the starting sound levels. - Pretty much all the enemy sprites are temporary. We started with that style but they are going to be redone. - I reduced Alster's stats, so he can be defeated without gaining any levels. Yusef's Deliverance ability and Gedge's BioArrows help a lot. - When I was doing the level caps, I was always thinking that I wanted the party to start as a experienced group, that's why the experience points given by enemies seem a little higher. I'll definitely look into it. Thanks again for all the feedback. I would definitely appreciate it if you can play past the Alster fight and give me feedback about the rest of the game. -
By Any Means Necessary - 2D RPG for Windows
tgramsus replied to tgramsus's topic in Early in Development
Hey, thanks for the feedback. A lot of the graphics are not final, so I'll definitely look to improve them. -
Hey guys!! I've been working on a 2D rpg for Windows. I would appreciate any feedback you guys can provide. The game follows a group of warriors investigating the appearance of a portal. They've been sent to an island to follow up on a lead. Some of the game features: * Turn based battle system. Trigger additional round actions by meeting battle requirements. * No items can be used in battle or menu. * Scroll system to enhance character stats and abilities. Some screenshots: You can disable random battles by pressing the 7 key. The game can be downloaded from Gamejolt and Indiedb. You can follow the game @bamn_game Just unzip and run. Any feedback is appreciated.