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Lord Zonar

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About Lord Zonar

  • Rank
    Newbie

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  • Referer
    Google

Engines I Use

  • RPG Maker VX Ace
    Yes
  1. Nevermind the joy is gone,that didnt work, I don't think i can find a way to make the each campaign replayable. Meh
  2. OKAY SO I JUST FIGURED IT OUT! Okay, Map A has multiple potion giving events, triggering one gives a potion and sets their self switch A to ON before erasing them, the second page which activates when self switch A is on does nothing even when returning to map A, but its on Parallel process, waiting for a conditional, I have a variable lets just call it progress, in Map A the progress is set to 1, and each time you move to the next map the progress goes up by one, Every item event in Map A that was activated is now on parallel process, checking for the progress to be 1 again, and that wont happen unless you bring the Progress to 0 by starting over and going through again naturally, which means I CAN ALLOW BACKTRACKING WITHOUT MAKING THE ITEMS RESPAWN UNTIL STORY A IS RESTARTED! I dont know what it was that gave me the solution but thank you anyway good sir, and have a nice day! I'm going to go keep working.
  3. Also, Your game Wonders War, very nice.
  4. Thanks, I'll try it this way for now, But excuse me for the thing i should have mentioned, Say that Map A has little events littered around that are just to give items, I want each to act this way individually, only the events triggered by the player will stay gone until the whole thing is restarted, and that would either take a number of switches, maybe less variables, or a complex series of event conditionals. Anyway, the help is appreciated, by the time i finished this I have already come up with a few ideas, perhaps just typing this has helped me through the problem.
  5. I'm making a game that has multiple story lines, and each can be played through again after beating them, that's the thing im going through. I'm having trouble making it so that when an event is triggered in one of said stories, it disappears, but it will be there when you go through again. say im playing through Story A, map A has a potion event, i pick it up and the event is gone now, then i travel to map B, then back to Map A, i dont want the event to be there again unless i am playing that particular "Story A" a second time, so i cant use erase event because it comes back after i return to the map. I'm sorry if i'm over explaining, or not explaining enough, i know that self switches are my best bet, but how would i turn them off from an outside source? Any help would be appreciated.
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