I've been working on a customized "Dragon Warrior" style menu screen and have gotten pretty far with tinkering (pic 1). I am however looking for help with the second and third picture- that is to say I'm not sure how to remove the black background of the skills menu, and I haven't figured out which line of the Window_Skill script can make the skills stop listing from left to right in two columns. Instead what I've got is every other skill visible because something in the Window_Skill part is forcing the horizontal segregation. So ideally, the skill window would have the same visual effect (map visible) as the main menu, and the skills would be one, neat column. If it helps, here's the script thing I used for the Window_Skill part to this point. Please ignore the crazy battle coordinates, I was testing.
#==============================================================================
# ** Window_Skill
#------------------------------------------------------------------------------
# This window displays usable skills on the skill and battle screens.
#==============================================================================
class Window_Skill < Window_Selectable
#--------------------------------------------------------------------------
# * Object Initialization
# actor : actor
#--------------------------------------------------------------------------
def initialize(actor)
super(0, 65, 160, 160)
@actor = actor
@column_max = 1
refresh
self.index = 0
# If in battle, move window to center of screen
# and make it semi-transparent
if $game_temp.in_battle
self.y = 190
self.x = 0
self.height = 250
self.back_opacity = 255
end
end
#--------------------------------------------------------------------------
# * Acquiring Skill
#--------------------------------------------------------------------------
def skill
return @data[self.index]
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
if self.contents != nil
self.contents.dispose
self.contents = nil
end
@data = []
for i in 0...@actor.skills.size
skill = $data_skills[@actor.skills[i]]
if skill != nil
@data.push(skill)
end
end
# If item count is not 0, make a bit map and draw all items
@item_max = @data.size
if @item_max > 0
self.contents = Bitmap.new(width - 32, row_max * 72)
for i in 0...@item_max
draw_item(i)
end
end
end
#--------------------------------------------------------------------------
# * Draw Item
# index : item number
#--------------------------------------------------------------------------
def draw_item(index)
skill = @data[index]
if @actor.skill_can_use?(skill.id)
self.contents.font.color = normal_color
else
self.contents.font.color = disabled_color
end
def draw_item(index)
skill = @data[index]
if @actor.skill_can_use?(skill.id)
self.contents.font.color = normal_color
else
self.contents.font.color = disabled_color
end
x = 1 + index % 2 * (155 + 32)
y = index / 2 * 32
rect = Rect.new(x, y, self.width / @column_max - 32, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
bitmap = RPG::Cache.icon(skill.icon_name)
opacity = self.contents.font.color == normal_color ? 255 : 128
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
self.contents.draw_text(x + 10, y, 204, 32, skill.name, 0)
self.contents.draw_text(x + 100, y, 48, 32, skill.sp_cost.to_s, 2)
end
#--------------------------------------------------------------------------
# * Help Text Update
#--------------------------------------------------------------------------
def update_help
@help_window.set_text(self.skill == nil ? "" : self.skill.description)
end
end
end
#-------------------------------------------------------------------------------------
# * Knock out the black background (Works for main menu, does not when class is Window_Skill
#-------------------------------------------------------------------------------------
class Scene_Menu
alias :zahraa_main_map :main
def main
@background = Spriteset_Map.new
zahraa_main_map
@background.dispose
end
end
https://imgur.com/a/jazbc