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soldatdizzy

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  1. I think I get it! Oh man that makes total sense actually. If I understand you correctly, then, damage is first possibly reduced by Defenses (PDEF, MDEF, and the like)... given.... ... and then it is further possibly reduced by comparison of what kinds of attributes the target has vs what kinds of attributes the attack is designed to be defended against. And THAT part of the damage calculation is the RATE. That sound roughly right? Can I ask another? Skills: Skill's force is positive: Force = Skill's force + (A's attack power × skill's attack power F ÷ 100) Where is the Skill's force in the database? Do they mean 'Power'? Where is A's attack power in the database? For normal attacks, I assumed that Attack Power meant the Weapon's ATK. Is that not correct? But I don't understand where to find A's attack power in relation to determining damage from a Skill. Thanks in advance for any additional help!
  2. What is 'Rate' under the Damage Section of the Battle Formulas? I think I understand everything else. We already know if the attack has hit, and we already know what the Power of the physical attack is, or the Force of the Skill/Item. So what is the Rate? Bolded the Rate citations in the Battle Formula text pasted below. Thanks in advance for any help! Normal attacks: Power = A's attack power - (B's physical defense ÷ 2) Rate = 20 + A's strength Variance = 15 Minimum force: 0 Skills: Skill's force is positive: Force = Skill's force + (A's attack power × skill's attack power F ÷ 100) - (B's physical defense × skill's physical defense F ÷ 200) - (B's magic defense × skill's magic defense F ÷ 200) Minimum force: 0 Skill's force is negative: Force = Skill's force Rate = 20 + (A's strength × skill's strength F ÷ 100) + (A's dexterity × skill's dexterity F ÷ 100) + (A's agility × skill's agility F ÷ 100) + (A's intelligence × skill's intelligence F ÷ 100) Variance = Skill's variance Items: HP recovery amount is negative: Force = - Amount of HP recovered - (B's physical defense × item's physical defense F ÷ 20) - (B's magic defense × item's magic defense F ÷ 20) Minimum force: 0 HP recovery amount is positive: Force = - Amount of HP recovered Rate = 20 Variance = Item's variance
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