Introducing an RPG in which the obligatory epic fantasy narrative is complemented by a game system with high replayabllity. The dungeon takes a different form with every new game!
Closely following traditions laid down by the roguelike genre but boasting a friendly interface, A Hint of a Tint is a dungeon crawler featuring two modes of play to satisfy both casual players and hardcores.
Story Mode
Mandy can't figure out why every creature she has met since finding herself in this strange new world speaks of her as if she had literally just been born. They all keep referring to a device known as "The Spawn Symbol" as her origin. But if Mandy had really been created by such a device, why is it that her memories of her past are so real?
Her problems are compounded by the apparent absence of anything for a human to drink. Will she solve the mysteries surrounding her sudden presence in this world before time runs out for her?
Take control of the Bee soldier, Tyalinne, on a mission through the mazelike Isterway Sanctuary as the events surrounding Mandy unfold piece by piece. The story, told in scenes alternating with dungeon-crawling sequences, promises some unexpected twists.
Other characters include a wandering feline, a centaur proclaming herself as the last of her kind, and a mysterious woman known as the Mistress of Moonlight. Potential allies, or potential foes?
Survival Mode
Whereas in Story Mode you can continue from the room you were in when you die, in Survival Mode death cannot be undone. Choose one of the characters who appear in Story Mode to play as with the goal of delving as far into the dungeon as you can.
Game System
- The game features pretty much everything you expect from a classic roguelike: Procedurally generated maps, turn-based combat/exploration, enemies and loot with varying degrees of rarity, an identification system for loot, and (in Survival Mode only) permanent death.
- Make use of a wide range of tactics. Brute force through your enemies, sneak past them while they sleep, bribe them with gifts to persuade them to ignore you or even fight on your side, teleport them or yourself away from the action, use the Demoralize Wand to make them afraid of you, or anything else you can come up with to stay alive in Isterway Sanctuary.
- The gameplay revolves around loot collection and management. There is never a worthless item. Some items have important uses not mentioned in their descriptions that are up to you to discover, and even a key no longer needed can be thrown at an enemy for small damage or to get her attention.
Credits:
Here's a demo of the opening few chapters of the game: Story Mode demo
Please tell me if you experience any problem with it.
I'm looking for folks willing to test the full version of Story Mode. if you'd like to help, please let me know!