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whatidk

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  1. I understand what you mean, thanks for the comments!
  2. Hello, I was wondering if a Real Time Battle System exist within VX community. I use Minkoff's/Cogwheel's RTAB in xp and it's such a great battle system, but I did some searching and there doesn't appear to be one for VX as far as I know. Has anyone else seen an RTAB system for VX? If not, would it be possible to convert Cogwheel's RTAB to RGSS2 or would that take a lot of work? Thanks! Reason: I'm doing this because I would like to use the power of RGSS2 in my games with better frame rate etc. More Info: And here is the RTAB I was talking about http://www.fileden.com/files/2008/10/3/2126590/Files/RPGMaker/RMXP/Demo/AnimBat_Demos/RTAB_w_Extras.zip P.S. If you know a better RTAB for xp let me know! <--- [ I marked the post XP because of this sub-question ]
  3. I heard RGSS2 offers a bit more power than RGSS. What I wanted to know about is the difference in frame rate. From my knowledge, RGSS2 seems to offer a higher frame rate (Around 60) while RGSS offers a lower frame rate (Around 40) So if you change the frame rate using the Graphics.frame_rate command in RMXP to 60, would it technically run the same as VX (With smoother animations, etc)? I'm just comparing powers of each scripting engine.
  4. whatidk

    Actor's Turn Only

    It can be as simple as turning a switch on when it is the actors turn and off when he is done. I just want some kind of trigger and then I can go from there with my timing system, etc.
  5. whatidk

    Actor's Turn Only

    Hello there, I was wondering if I could make an event run in battle when it is the actor's turn (Or Enemy). I would like to run only when it is their turn however, rather than only on certain turns (The conditions used in the troops page if you know what I mean with the a+bx format) Can this be done? If your wondering why, I wanted to create battle turn timers and a whole bunch of different things (Including special skills, etc.) I'm sure this might require a little scripting =)
  6. whatidk

    Buffz Guy

    Buff warrior, please COMMENT if you can. There's like NO comments on this website =(
  7. whatidk

    Spriting Help

    Alright that worked beyond great! I also discovered more features in gimp that helped in terms of alignment, but using layers was the overall lifesaver =D
  8. whatidk

    Axe Fighter

    Green haired fighter
  9. whatidk

    Spiky

    White spiky hair
  10. whatidk

    Suit & Sword

    Cool looking fighter, big sword nice suit
  11. whatidk

    Spriting Help

    [Ok, so this is like my second post, so I'm still unfamiliar with this website. If I posted this in a wrong section or something, please let me know.] I'm currently trying to convert ragnarok sprites into rmxp style character sprites (The 4x4) The only problem is that my creations have horrible alignment. (The character shifts all over the place when walking, lol) Could anyone walk me through an easier way to set these ragnarok sprites in to a perfectly aligned 4x4 picture? The programs I used were gimp and paint, but if you recommend anything else feel free. This feels weird because it seems like such a simple thing to do, copy and pasting, but it's becoming troublesome. I've seen people whip up characters from different sprite sheets in minute, but it takes me forever, and it turns out crappy! I appreciate your feedback. [Files] 1- My base ragnarok spritesheet (Ignore the fact that their headless =D) If you need additional info, I will provide it
  12. It is extremely more active. They have limbo and lottery's (Limbo's are daily drawings) THANK YOU ONE PERSON SIGNED UP SO FAR =D
  13. If anyone's interested, I recently found a site to get prizes and stuff, I already ordered some wii accessories and getting some games like twilight princess http://www.points2shop.com/?ref=uin1262401591
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