Search the Community
Showing results for tags 'active turn battle'.
Found 1 result
-
Note While this plugin's already fully functional, there are still many more modules to be implemented, so the feature set isn't complete yet. Purpose To be the most flexible, performant and powerful ATB system framework with the greatest amount of freedom while being user-friendly Introduction * 1. This plugin aims to be the most flexible, performant and powerful * ATB system with the greatest amount of freedom for users to fulfill * as many functional needs as they want in as many ways as they want * 2. You may want to treat this as a nano ATB framework as part of the * system's written by you via parameters/configurations/notetags/calls * 3. Almost every parameters and notetags can be written as direct * JavaScript, thus giving you the maximum amount of control over them * 4. (VERY ADVANCED)You can even change most of those JavaScript codes * written by you on the fly(and let your players do so with a system * settings plugin), but you should only do so if you really know what * you're truly doing Video Games using this plugin None so far Finished Modules Addressed Foreign Plugins Upcoming Modules Possibly Upcoming Modules Todo Inherited Behaviors From The Default RMMV Battle System Current Technical Limitations Author Notes FAQ Prerequisites Terms Of Use Instructions Contributors Changelog Demo
- 2 replies
-
- atb
- active turn battle
-
(and 2 more)
Tagged with: