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Cyberspace is a game I have recently been working on, I only started like a week ago so the game is about 1% finished. So far there is about 10 - 20 min of gameplay. You can download what I have so far here (http://www.mediafire.com/?99rx38r7c9j3yq1) and give me feedback on errors, suggestions, things you liked and things you didn't like. The game storyline / The game synopsis Four friends have been transported into the digital world to save it from corruption and they must destroy all of the viruses, which present themselves as digital monsters. (Not Digimon). This story is fairly simple but if anyone has sugggestions for ways that it could be extended and more interesting, they will be greatly appreciated. The game’s main characters The player provides names for the four main characters who are all friends in the real world. When they are brought into the digital world, they all atain classes based on their personalities. One of them is a fighter, one is a mage,one a ranged attacker and one is a warrior. This game has a party arrangement option in the pause menu so the player can decide who they want in their team, and in what order. The game has many sub-characters who arrived in the digital world through corrupted games. These characters will join them if you give them a certain item, or pay their fee. As an example the first sub-character you can buy is Altair from Assassins Creed. Upon aquiring these characters you will be given their bonus mission which takes place in a themed level depending on who the character is. These bonus missions will award you with special weapons and armor for that sub-character. The Script(s) and System(s) my game will be using I have used a side battle script to give the battle scenes more visual appeal, but I am thinking of changing it to one that can use animated battler sprites for the characters, instead of their overworld sprite. I have also used a party changer script to allow customisation of the party from the pause menu. Credits for anyone who was involved in my project or used content from Claimh for side view battle system. Prexus for the original party changer script. GSorby for the edit of party changer script. The team making the game, So far it isjust me working on the game, and Grimm Hallows providing the music, but I will require someone with sufficient knowledge and skills in coding and drawing / spriting.
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So I'm working on my first Project since I joined here, I'm calling it Heart's Soul. I'll use this page to update it until I have enough to make a post in the forum. Game play is in the beginning stages, i like collectibles game play, like see how many of these you can get by the end of the game, i'm thinking girlfriends/friends, but how you get them is going to be interesting if I can do it right. I am making individual sprites so that when the main character changes equipment, it reflects on her. Also the Main Character will have the ability to transform depending on the 'Heart Charm' they currently have equipped. It'll be rated Mature though. certain sexual themes and what-have-you. :sweatdrop: The main Character is Female, a cool, dark character who doesn't like the spotlight, smokes cigs, and enjoys "watching the scenery". Tends to lose her dark demeanor around pretty women. Has some abnormal style tastes. She's on a quest to save her 'crush' from a 'crystal grave' by collecting 'Heart Charms' in hopes that one can return her. She is joined by a 'Charm Guardian' named 'Fluffy' a large funnyman who thinks the quest may have a certain video interest to him. :drool: >.> Making the story is like putting a puzzle together, I have several ideas for it, just need to string it together. like anything in '' is under determination if i like the word/idea yet. I'm working on the graphics first, and since I'ma use Half-Kaiser I can use more detail. I saw an idea where they use comic book panels to help tell the story, and since my hobby is sequential art, I couldn't resist the thought of bringing the two together. though they'll be used more on cut-scenes, though I have been thinking of using them in battles too, but I'll see how it goes. Certain things I'm interesting in looking up yet: Scripts: additional accessory slot? (charms being unique and only one at a time can be equipped) animation in title screen/customizable title menu[ex. falling menu {think Warcraft 3}] caterpillar (i think it's unrealistic for a person in your party to not show up walking with you.) transformation in battle Graphics: is picture animation possible? moving pictures during normal game play Misc: awesome music In Progress: Main Character; Kitty Katana. Resources: Half-Kaiser Resource/Maker for tile sets and npcs, my main characters are always hand pixeled. because I <3 them. -WR Special Note: the character 'Fluffy' is going to be based of my best friend who died in '08, I think he would have liked being in a game with a bunch of hot chicks that make out XD but that's just how he was. So this is my tribute to his memory. :alright: