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Im wondering if anyone could spare some time to make me a neat script. It doesnt have to be private just for me but for everyone to enjoy and use :D This script needs 2 parts. Part 1: I need a private item storage script that will allow a person to store things like they would in real life and be able to have multiple containers. EX: a pot will be able to store lets say 5 items and a chest will be able to store 25 items but those storage containers are not shared. If i put items in the pot they wont show up in the chest when i open them and vice versa. Syntax EX: $scene = Scene_Storage[num, size].new num = the storage id. EX: 1 would be the pot, 2 would be the chest,3 would be whatever, etc.... size = how many items can fit in the container Full syntax in use: $scene = Scene_Storage[1, 5].new That would mean when the callscript is used it will open container #1 with whatever items the player put in them and the player can put a max of 5 items in it. Part 2: Part 2 might be a little tricky. It needs to be the same as the top one but every item put in these containers is shared across save files. EX: Save 1 puts potions in container 1. When save 2, 3, or 4 access that same container on their save the potions will be in there. when they take the potions out it will no longer be in there for other saves. This is shared storage. Syntax EX: $scene = Scene_SharedStorage[num, size].new Finally the reason for this. The reason for this is because my game is going to be random loot heavy and you will have an item limit so you cant carry 10000lbs worth stuff like other games. The reason for sharing between saves is simple. If you find a rare item and want to give it to a friend on another save file you have the ability to. You dont want to be an assassin and have a weapon you cant use. just give it to another save then :D. If you need more info please feel free to ask :D.