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trailer: Dark and alone... Tip: Hold down the space bar and move in the direction of your enemy instead of hitting the space bar over and over again for each attack. This will ensure maximum damage is dealt in the shortest amount of time! Pin them against a wall and have at 'er for best results! Cold and hungry... Tip: Time is of the essence! As time passes your hunger will increase until you have starved to death. Find Bread, Meat, or Fish and fill yourself up! This is you! Each enemy you defeat garners Soul Orbs. These can be payed as tribute to God at the sundial. Weapons: Incantations: Enemies: Tip: Save often! There is no pause button at the moment, but accessing the save/load screen will stop time (useful for those bathroom breaks)! Screenshots: Download: Credits: Feedback: (a0.01) This current version is a test version and a shell of the overall game planned. It does not have a ton to it at the moment. Hopefully it gives you a good idea of the atmosphere and gameplay I am going for! Known bugs - sometimes the attack animation goes off too many times Things to improve - load/save screens are the default RMXP ones and not very good (easy to make mistakes). Going to look into changing these for the full release Currently the inventory menu is very basic - for example if you have more then one piece of meat it will just say "Meat" instead of "Meat x2." This is because it is event based and I simply wanted the game to be functional in this early state. If you find any bugs or errors please feel free to post here! Likewise if you have any constructive critisicm or suggestions regarding the gameplay! Stay tuned for the new version! New weapons, new enemies, and a complex dungeon system are planned!