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Showing results for tags 'script'.
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hello, I came to ask a way or script to center the texts without having to use spaces to center them I was for a while looking for a script or something to help me focus the texts in rpg maker vx ace, without success So I come to ask directly if anyone has any way to focus the texts, thank you very much. :)
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- rpg maker vx ace
- rmvxace
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Im wondering if anyone could spare some time to make me a neat script. It doesnt have to be private just for me but for everyone to enjoy and use :D This script needs 2 parts. Part 1: I need a private item storage script that will allow a person to store things like they would in real life and be able to have multiple containers. EX: a pot will be able to store lets say 5 items and a chest will be able to store 25 items but those storage containers are not shared. If i put items in the pot they wont show up in the chest when i open them and vice versa. Syntax EX: $scene = Scene_Storage[num, size].new num = the storage id. EX: 1 would be the pot, 2 would be the chest,3 would be whatever, etc.... size = how many items can fit in the container Full syntax in use: $scene = Scene_Storage[1, 5].new That would mean when the callscript is used it will open container #1 with whatever items the player put in them and the player can put a max of 5 items in it. Part 2: Part 2 might be a little tricky. It needs to be the same as the top one but every item put in these containers is shared across save files. EX: Save 1 puts potions in container 1. When save 2, 3, or 4 access that same container on their save the potions will be in there. when they take the potions out it will no longer be in there for other saves. This is shared storage. Syntax EX: $scene = Scene_SharedStorage[num, size].new Finally the reason for this. The reason for this is because my game is going to be random loot heavy and you will have an item limit so you cant carry 10000lbs worth stuff like other games. The reason for sharing between saves is simple. If you find a rare item and want to give it to a friend on another save file you have the ability to. You dont want to be an assassin and have a weapon you cant use. just give it to another save then :D. If you need more info please feel free to ask :D.
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Is there a simple way to create a script for a cutscene that requires you to have all items in your inventory like id's 001-010 for example?
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Lately i started making a dungeon for my game but it doesn't seem you can die outside a battle o.O My health stays on 1 (that is displayed yellow)... So could someone make a script that made possible to die outside a battle? or does this already exist? I couldn't find one myself. (it must be compatible for rmxp) Thanks, mxmmix
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I'm looking for help figuring out how to change Ryex's custom menu script to use custom background images for each of the menus. I think this is built into the script, but I am not the greatest at figuring out what to change to get scripts to do what I want them to do. If you know this script and can help me out I'd appreciate it.
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Scene_Title_Skip Author: Bigace360 Type: Title / Save / Load / GameOver Add-on Introduction This script basically does what the title says, it skips it. This is basically for developers who get tired of seeing the title screen over and over again when there testing there game. Feature Skips title screen Allows the Developer to add items when he starts the game at the top. Screenshot picture skipping the title screen in your head. Demo Not need Script Compatibility No known issues. Credits and Thanks Bigace360, for the script Author's Notes Enjoy!
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So I've been hearing about a script for xp. It is supposed enable XP to use VX sprites without editing. I was wondering if anyone had any idea what the script was? I have famitsu sprites that I want to use and for my game and I would rather use the script than edit it. :)
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So here's what i need. a compass that appears in the lower left, or upper right hand corner of the screen, and points toward the place the player is supposed to go next, regardless of what map the player is on.
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I tried wortanas script of retry but it didn't work Can somebody make a retry script or find one please help
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Having problems with debugging your game? try this script by Blizzard, the scripting master of chaos-project.com Just thought i'd share this, been using it for all of my games, very useful, here's the link to the original thread. http://forum.chaos-project.com/index.php?topic=118.0
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- Blizzard
- debug menu
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