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Hello friends, I'm immersed in the project of a videogame "The Gymkhana of the Treasure" I've been working for months now but I still have a long way to go, I've reached the point where I need help to create more sprites and their respective images with emotions (manga style) , and on the other hand I also needed the support of someone who understands the RGSS to help me with the creation of SCRIPTS that improve the project. It is a long project, with 4 seasons, and events depending on it, and above all it is about exploration. I have the idea of undertaking with it, therefore I will do marketing courses once we finish it to try to take it to the top, trading it internationally if the players give it a pleasant welcome, translating it into English and Spanish, and later investing profits for it. translate it into more languages and reach more people. I offer 20% of the profit for each collaborator (I need two people) I look for transparency and good teamwork. I am putting all my heart into this project. Although I offer 20%, remember that in entrepreneurship, it does not always work out and that failure exists, therefore I do not promise that it will give benefits, but I will give 100% trying to overcome the obstacles that arise. If you are interested, I would be delighted to see your works to see if they adapt to the style of the video game, especially graphically. Thank you very much Postscript: my native language is Spanish, and my English is from Google (warning ).
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- illustrator
- manga
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Scene_Biography Authors: Bigace360 Version: 3.1 Type: Actor Biography Key Term: Misc Add-on Introduction Features Shows actors characteristic stats and battler image or imported image. Can also add a background to it now. Screenshots Script Instructions Insert this script above main, and call it Scene_Biography. Everything is in the module so there’s no need to go any further down unless you know what your doing. Also as default, the script uses the battlers set in the database unless you place a image in the picture folder and place _P at the end of the files name. Compatibility Requires Scene_Base scripts that may conflict with this Engine are stated in the comments in the SECTIONS. Credits and Thanks Bigace360, for the script [table=Author's Notes] Enjoy!