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Playing a animation on active battler sprite?
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darkcieran
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Asked by
darkcieran
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I'm in need of some help. I want to have an animation pay whenever anyone in the party has a certain item equipped. meaning if anyone in the party(regardless of position in party) holds a steel sword their class changes to knight or something.
what happens is the animations plays and then their battler graphic changes. it only does it once in battle on one turn.
I realize there is a command tho do that based off pay position or hero ID. but trying to do that for every part position would be tedious it's there a simpler way I could do this? in the call script feature?
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