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[SOLVED!] Removing specific commands in battle
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enigmaopoeia
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Asked by
enigmaopoeia
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I have a question concerning removing commands in battle in RPG Maker XP. I used search engines to look for a script that handles it, but my results either come up with custom battle scripts for RPG Maker VX.
Basically what I want to do is that this game I'm working on, Attack and Items are completely useless. The only commands that should be used in battle are Skills and Defend. I noticed that I was able to get the desired result by editing the "Scene_Battle 1" script to state under "* Main Processing":
s2 = $data_system.words.skill
s3 = $data_system.words.guard
@actor_command_window = Window_Command.new(160, [s2, s3])
Thus in battle, I see:
Edited by enigmaopoeiaHowever, the Skills commands act as Attack and the Defend command act as Magic. Is there a way to change this so I can get Skills to bring up Skills and Defend to make my characters defend?
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