Ok so I had this idea while I was on vacation about a new way to earn experience points. However, I know it will require 3 different Experience Pools.
If anyone has played Fable, you would know there are 4 Experience Pools: General EXP, Melee EXP, Ranged EXP, and Magic EXP.
My idea is a little bit different. There are 3 Experience Pools: Body, Combat, and Trade.
Body EXP is like General EXP, but it focuses more on the player itself. Examples are Player Runnung Speed, How high the player can jump, the radius in which a player can see in darkness, etc.
Combat EXP deals with any kind of combat, however it is different than most combat EXP. Instead of leveling up for new skills or spells, you level up proficiencies. For example, if you want to use a longsword, you can train your Longsword Proficiency, making you better at using a longsword. This applies with magic as well. If you level up your Fire Proficiency, you can use the spell Firebolt better.
Trade EXP is collected by interacting with the world. From trading with merchants to smithing a new weapon, there are many ways to earn this. Leveling up will enable new items to create, discounts on items/equipment. Now I also wanted to use this particular EXP Pool for things like Thievry, Persuasion, Entertaining, etc. Since the world I'm creating may seem lively, I want the player to not be left out of the fun in the fantasy world.
Now each of these pools, as you can see, will have their own passive skills you can level up.
Normal skills/spells (like Firebolt or Dragon Slash) will be learned through skill/spell books, so it won't mess with the experience system at all.
So, does anyone want to take this challenge? I will be absolutely grateful, and I shall add you to the credits. If the game is sold, I will also share the profits made.
Ok so I had this idea while I was on vacation about a new way to earn experience points. However, I know it will require 3 different Experience Pools.
If anyone has played Fable, you would know there are 4 Experience Pools: General EXP, Melee EXP, Ranged EXP, and Magic EXP.
My idea is a little bit different. There are 3 Experience Pools: Body, Combat, and Trade.
Body EXP is like General EXP, but it focuses more on the player itself. Examples are Player Runnung Speed, How high the player can jump, the radius in which a player can see in darkness, etc.
Combat EXP deals with any kind of combat, however it is different than most combat EXP. Instead of leveling up for new skills or spells, you level up proficiencies. For example, if you want to use a longsword, you can train your Longsword Proficiency, making you better at using a longsword. This applies with magic as well. If you level up your Fire Proficiency, you can use the spell Firebolt better.
Trade EXP is collected by interacting with the world. From trading with merchants to smithing a new weapon, there are many ways to earn this. Leveling up will enable new items to create, discounts on items/equipment. Now I also wanted to use this particular EXP Pool for things like Thievry, Persuasion, Entertaining, etc. Since the world I'm creating may seem lively, I want the player to not be left out of the fun in the fantasy world.
Now each of these pools, as you can see, will have their own passive skills you can level up.
Normal skills/spells (like Firebolt or Dragon Slash) will be learned through skill/spell books, so it won't mess with the experience system at all.
So, does anyone want to take this challenge? I will be absolutely grateful, and I shall add you to the credits. If the game is sold, I will also share the profits made.
Thank you kindly! :D
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