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Heretic86

Trailer for Film I worked on finally out!

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I worked on this movie!  So what do you think?

 

(lol, now everyone's gonna think Im a Celebrity!  :p)

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Production Assistant and annoyed the Cast by making them crack up at jokes during lunch to which they saw me weeks later and started cracking up during the "Hospital Scene" because they remembered the joke I told them at lunch weeks earlier!

 

Unofficial Title: Troublemaker!  :p

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Of course I've got time for my buds!

 

I know I havent been that active here lately, but its because I've been excessively busy with the "Collection" I just released.  That project took a LOT longer than I expected it to.

 

What most people dont think about is that producing a TV show, Movie, or Video Game, there are a LOT of similarities between them.  They all have Characters.  They all have Stories.  They all have Enviornments.  In that "Collection" (over in Scripts Forum for the time being), I tried to explain how so many of those things are similar and how experience from those similarities will impact the creation of a Game, even an RM Game.  We all have experience in creating not only "just another RM Game" but awesome RM Games that can resonate with Players.

 

Okay, back to the movies.  That movie trailer had a couple hundred people working day and night for three months to put that film together.  People seem to forget that.  Its like thinking that if someone isnt an Actor, Director, or Executive Producer, those people arent really Celebs.  Actors technically arent really Celebrities, they're just people with Jobs, which is what they do, not who they are.  They make stuff.  And really, it wouldnt be any different than knowing the carpenders, drywall hangers, plummers, and electricians that built the place where you currently live.  Painting Houses or building cars or packaging dog food, its what people do, but not who they are.

 

So what do I do?  I've worked in Film and Broadcast.  I've also been in the Military, worked Construction, ran an Internet Service, and been a programmer.  Thats what I do / did.  Not much work around here currently in ANY field.  But who am I?  I think I am a creative intelligent obsessive compulsive superfluous self-contradicting team playing lonewolf obnoxious perfectionist disobedient honorable immature philosophical troublemaker!  Oh, and Im self-interested, so I like to talk about MEEEEEE!!!1!one!!  Only, not really.  Copy and Paste that into a Dating Profile!

 

The more important questions are "what can WE bring to the table"?  What can we do to raise the standards?  Set the Bar?  Do to inspire others to be better than they are?  How can we use what we know to improve the situation?  I dont think it matters what we do unless we can find a way to make whatever it is that we are doing fun!  Do I have fun working in Film?  You bet!  It has some drawbacks however.  Very long hours and very high stress.  I think that people that make games, like us, always want to impress people with what we create, but as soon as we start getting a touch of burnout or find something to be tedious, many just quit!  This is too much work!  Well, guess what, making a Game is work, but it will have upsides and downsides too!  When those downsides start coming up, thats when I think that people need to be MORE immature and start screwing around so what they are doing is more fun and less tedious!  My example?  The Scripting Tutorial girl in the "Collection" demo!  Get passed the Tutorial then listen to her blather on and on and on about random crap while staing in Character!  Fun to write because that was a burnout point for me, so I had to turn it to be fun!

 

I have a dream.  In the dream, theres a bottle of grapefruit juice in an argument with a mosquito over... oh, oops, wrong dream!  My dream is that I'm butt ass naked at school and my clothes are in my locker, but I cant remember the combination!  Grr, dammit, wrong dream again!  Guess I have more than one dream!  Well, anyway, what I'd like to see is people push themselves to make RM games far more than they currently are.  And once we reach that point, we find a way to push RM even farther!

 

Yeah, Im trying to stir up some debate here just for the sake of getting people talking.  Like I said, troublemaker! 

 

So what do you guys think we could all bring to the table with the experiences of what we do (Film or not) that could push RPG Makers to find new limits, then push those limits? 

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P.A.s are usually nobodies.  They're gophers.  What ever needs to be done.  Actually, lot of driving around and picking stuff up, dropping stuff off, getting cast and crew from the airport as they roll in and roll out.

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How is that a nobody? Sounds to me that without a P.A is needed. Without crew or the acting team what would said film have?

 

Also, isn't this a good opportunity to learn the trade? Is that why you are there or is it for something else? :huh2:

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