TriforceChosen 0 Report post Posted December 9, 2013 Ok, so you know how some rpg's have items like Holy Water that nullifies encounters for a bit? Yeah I was hoping someone could show me how to make an item like that. Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted December 9, 2013 So, you want an item that temporarily stops or lessens the encounter rate, right? If so, make an item called Repel, Holy Water or whatever you might want to call it within the database. Set it to "none" and then "only use in Menu". Next you need a common event with the following, with the edits you desire like different step ecounters or time. @>Control Timer: Startup (xxxxxmin. xxxxxxxsec.) @>Change Encounter: Disable @>Control Switches: [0001: Repel] = ON @> Now we need to set up the next and last common event. Again, with your desires edits. Also, it is best to name your common events the name of the item, in my opinion. @>Conditional Branch: Timer xxxxxMin xxxxxxSec or More @>Control Timer: Stop @>Change Encounter: Enable @>Text: *Whatever you want here* @>Control Switches: [0001: ITEMNAME] = OFF @> @>Else That's how I make "repels". You can try this link if it helps. http://www.rpgmakervx.net/index.php?showtopic=32758 Share this post Link to post Share on other sites
TriforceChosen 0 Report post Posted December 10, 2013 Thanks! That helps a lot! Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted December 11, 2013 You're very welcome, any time, and enjoy the repels/wards! :) Share this post Link to post Share on other sites