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Anirban

Multiple Game Mode & Starting Point

Question

Again here for a help!!

I'm working on my recent project named Lost Elements

It's already covered with much more scripts, but i still want to make this game an unique.

I want some new game modes to be unlocked by progressing in the game, and those game modes will be available in the Title scene later, when the game will reach a certain progress..or by turning a switch on or whatever..

Those game modes will start from a new map with a new character.

 

You know what i mean, the usual title scene is just like -

New Game

Load Game

Shutdown

 

but I want it to be like this -

New Game

Load Game

* Lydia's Quest

* Damon's Rage

* The Final Call

Shutdown

 

But i want those star marked options to be added later by progressing the game..

I think this should require a title screen script, maybe, i don't know..Please, help is badly needed..  :huh2:

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You can simply start the game on a blank map with an autorun event that gives you the choice between all of the special modes. My New Game Plus script can help you with this, it allows you to have events behave differently based on the number of times the game has been completed.

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When the player selects New Game in my current project, they will be sent to a hub room with difficulty options (and new game + options once unlocked). When the player leaves the area, the game starts. The menu is disabled as well to make it it's own menu.

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Oh ok. I thought you were saying that's how your game actually behaves, so I was a bit confused. Yes, that's a good idea, I quite like a hub room instead of a menu.

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umm...moonpearl..sorry, but that's not what i'm looking for...coz its starting from the same map after competition..i want it to start from different maps..  :ehh:

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Well that's the very reason why I was suggesting getting a hub or whatever that would send you to different starting maps. I was thinking of an empty starting map (which would look to the user as a blank screen rather than a map) with an autorun event saying something like:

If choice A <or> condition A is met
  go to map A
If choice B <or> condition B is met
  go to map B
If choice C <or> condition C is met
  go to map C
Else
  go to map D
End

With map D being your default starting map, and maps A, B and C your special starting maps.

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Also it's sometimes impossible to get exactly what you want with rpg maker. You may have to live with the default title screen options and just have an in game menu.

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Thanks moon pearl....this should help, :thumbsup:  1 more thing, is there any way that i can run a common event from title scene?

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No, as I said you should make a first blank map with the starting point on it and from there you can command any events you like. Why on earth would you want to call a common event frm the title screen in the first place?

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umm...dont know, :lmao:   just thought to make the title scene much more unique with creative commands...ok thanks for this little help..

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Well it's nice to make something creative, but you have to learn how to do it. For instance, as long as you can't script, you can't really be creative in the extent that you will always remain forced to rely on others' scripts. RPG Maker is about game-making made easy, but the downside of it is that you're restrained in your possibilities. As Bob said, you have to either live with it, or learn Ruby/RGSS in order to make it different.

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