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Enigma

Streamlining the Development Process

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While starting development on my new RMXP project Jericho, I realized that regardless for a solo project or team project the number 1# issue that kills projects and forum projects are development bottlenecks.

 

So while thinking about how to prioritize the tasks need to develop a game so that the longest tasks are finished last, I realized that it would be hard for me to do this my self cause I typically always follow a set order: Make story and characters, develop charter design, gather resources/create sprites, get scripts and event systems working, then start mapping and scripting.

 

This is because by the time I start mapping the game, I have the majority of resources necessary to slowly build the game. Frankly, I want to see other's development processes, what you all think takes the longest to do, and come up with a priority list of task from quickest to longest.

 

I understand that this will obviously be subjective to each person, but I think this is the best way to optimize my own development process and if possible create an agreed upon process that could possibly lead to a forum project 2014 who knows? the future is bright.

:yo:

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