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Tenoukii

Door signifier

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Hey guys! I'm after either an autotile or something similar to signify a door on a bottom & side walls so that the player knows there's an entrance there. I was thinking maybe a notch in the wall?

 

11ccnt5.png

 

Really bad example but like that possibly (where I've put the red line)

I say auto tile because I'd really like it to match the RTP wall tiles if possible.

If not, any suggestions as to how I may be able to do it?

Thanks guys! ^^

Edited by Tenoukii

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I usually just make it look like a hallway...Although now that I think about it that's probably a bad idea :\

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Hmm, just use the edges of the map, like this.

... Mark, you and your buggy website.

Like this:

d1funtitled-23914.PNG

Edited by Saltome

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Well, the other thing is, you can put an actual door for the north and south exits. There are no sideway doors but most of time you wouldn't be able to see them because of the walls anyway.

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It would be a real shame that someone hacked the lifes work of mark....

 

No just kidding. But this site has more bugs then a buggy site.

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It would be a real shame that someone hacked the lifes work of mark....

 

No just kidding. But this site has more bugs then a buggy site.

Eh.... can you guys please point out these bugs....

 

Are you sure its not your own internet connection? :sweat:

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As far as I'm concerned, when I need to signify there is a door where it's really not obvious there's one, I use an arrow character pointing at the cell you're supposed to walk/trigger.

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^ this. you can use a character-set with an arrow in all 4 directions, and set it to 'stop animation' so it flashes or goes up and down, so the player won't miss it.

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Eh.... can you guys please point out these bugs....

 

Are you sure its not your own internet connection? :sweat:

 

Nah i'm just joking around. the sites pretty much stable. 

sometimes i find bad coding in the home menu. lol

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