Tenoukii 0 Report post Posted February 16, 2014 Hey-o. Me, yet again. I'm after a script that makes auto-popups for different things. I need it for when you find an item or when a new objective is available or completed, displayed in the top right hand of the screen. I'd like it to show icons for when you find things and done using script calls similar to ccoa's ums. So when you find something you do a (hopefully short and really easy to remember) script call where you specify the quantity, weather its a weapon/armour/item and it's corresponding number in the database. And for objectives, I'd just like it to say "New objective available" and "Objective complete" It'd be nice if it faded slowly (e.g. stays solid for a few seconds and then fades over 80 frames) And to be extra horrid and demanding, could someone do an edit to Zeriabs Quest Book? (https://sites.google.com/site/zeriabsjunk/scripts-/quest-book) I'd really like it to have a side menu/bar thingy on the left that lets you select the section you want, the sections being 'Quests', 'Objectives', 'Completed' and 'Menu'. If possible, I'd like it so I can have bigger icons/pictures set in 3 columns with the "Main Menu" icon removed. I'd like the top section where it has the "Who, What and Where" bit moved down under the side menu thingy on the left and a section on top that tells you which bit you're in. It should still work the way it does now with how it's set up and the window with the details about the quest/objective and the quests only showing when they're available. I've done a paint on how I'd like it laid out ^^ Thanks guys =) Share this post Link to post Share on other sites
Saltome 16 Report post Posted February 16, 2014 *Dully noted.* Share this post Link to post Share on other sites
Bob423 52 Report post Posted February 17, 2014 Are you saying "dully noted" because you'll help him? if not, then there was no point in posting. It's like replying to an ask.com question with "I don't know." plus it's "duly" not "dully" Share this post Link to post Share on other sites
Saltome 16 Report post Posted February 17, 2014 Sure, I'm gonna help him, if I ever get to it. The hidden purpose was to show that the request didn't go ignored or unnoticed without actually claiming it for myself, as if anyone else is gonna help. And no, I meant dully, but I guess that's improper use of the expression. I hope you do realize I'm only explaining myself to you because you are a mod, otherwise scolding me for spam is as much out of topic as my post. Share this post Link to post Share on other sites
Metaclaw 21 Report post Posted February 17, 2014 (edited) ah, so many interesting scripts to do. so little time. I'll give it a go, once I finish my current script. if I get stuck or it takes too long, I'll leave this to someone else. edit: sorry, I forgot to say, I mean the popup-script request. Edited February 18, 2014 by Metaclaw Share this post Link to post Share on other sites
Tenoukii 0 Report post Posted February 19, 2014 You're both brilliant! ^^ Thank youu Share this post Link to post Share on other sites
Metaclaw 21 Report post Posted February 20, 2014 (edited) alright, here's your script to show popups: link instructions are inside. it shows up above the event, tough, not on top of the screen, cause I'm also using this script, in my own project, to show damage above an event during 'on-map-battle'. Hopefully it's not a problem. oh, I forgot to mention it in the instructions, but you can set how much time the popup stays on-screen by setting POPUP_DURATION (it's right below the instructions). it's 50 frames by default (20 frames = 1 second). Edited February 20, 2014 by Metaclaw Share this post Link to post Share on other sites
Tenoukii 0 Report post Posted March 3, 2014 Apologies for this being like... 11 days late, but I can't seem to get the pop-up one to work. I tried it and it just made the game crash. And is there any news on anyone working on the quest script? If not I'll find something else ^^ Share this post Link to post Share on other sites
black mage 28 Report post Posted March 4, 2014 About the pop up script, I think I can make this easily, I'll just need some free time from works. I'll take a look on Zeriab's quest book too. Perhaps I can do something about that. If not, I'll just work on the popup script :) Share this post Link to post Share on other sites
Metaclaw 21 Report post Posted March 4, 2014 (edited) what do you mean, it crashes? does it say a message, if so what does it say? edit2: this script is meant to be used from a 'script command' inside events. so you'd have a script command in an event, saying: popup("your text") , etc. just wanted to point this out, as the script Instructions may not make that clear enough. edit: anyway, i felt kinda bad for not doing it excatly how you wanted. try this new script: RMXP Popup Windows it now shows the popup inside a window, so it shouldn't cause bugs. new features: you can set where the popup shows on the screen. you can make the popup use a certain windowskin. you can set the window opacity to 0 to show only the text. you can show 2 lines of text, each with different font-size. you can show multiple popups at a time. just note, that if you use a set screen location for popups, they'll hide each other. if you need to show multiple popup, set the POPUP_X/POPUP_Y to -1,-1 so each popup will show above the event. like the previous version, you can set the color of the text, the font, and how long the popup stays on the screen. all of the above are constants, so the color of the font cannot be changed every time, etc. if you wish to be able to change those values during the game, I can fix that. screenshot: Edited March 5, 2014 by Metaclaw Share this post Link to post Share on other sites
black mage 28 Report post Posted March 5, 2014 (edited) Phew. At last I've finished it. Popup Window Script Features : - You can call an item name by just typing \\i[item number] in the text - You can call a weapon name by just typing \\w[weapon number] in the text - You can call an armor name by just using \\a[armor number] in the text - Customizable Window width - Icon Support :v Width is the window width. You need to specify it first. Icon name is the name of the icon that you want to use from the Icons folder. If you want to use the window without an icon, just put "" on the script call. To use it, do a script call like this : $popup = Window_Popup.new("text", width, "icon name") Example : If you want the window have a widht of 400, using 001-Weapon01 icon, and displaying text "You got 3 High Potion", Put this on the script call : $popup = Window_Popup.new("You got 3 \\i[2]", 400, "001-Weapon01") Note : yes, it use two backslash to perform the specific name calling in my script, not like the normal RMXP message window that only use one backslash. Maybe I'll pass on Zeriab's Quest Book, since any link on his site related to the script seems dead :) Edited March 7, 2014 by black mage Share this post Link to post Share on other sites
Tenoukii 0 Report post Posted March 7, 2014 Oooo I have two to choose from!! Exciting ^^ Thank you both for doing them, I'll try them out now. I feel kinda bad that I have nada to contribute to anybody :/ Don't worry about the quest book, black. You win some, you loose some! I'll find something else that suits. Is there a way I could use the same script twice possibly? One for Quests/Jobs and one for main objectives? Share this post Link to post Share on other sites