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kaboth

Dark Shader Script vx ace (Request)

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I like to request a Dark Shader Script just like the one for torchlight 2 but for vx ace. I want to get rid of the cartoon effect in ace. I imagine someone can inject a .dll file into vx ace to read the shader mod... I need realism without using so many tilesets.

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I dont think you can use shaders for for any rpg maker program. I think shaders are used for 3d games and not 2d since they are made differently. 2d doesnt use a lighting engine nor does it have models so it cant be shaded with a shader. I could be wrong since i only really messed with shaders in skyrim and in unity 3d.

 

you might be looking for something like this? http://www.rpgmakervxace.net/topic/12299-getting-started-with-parallax-mapping/

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Shaders, no, but Bitmap methods built into Ruby, yes.

 

A lot of the Bitmap features require direct access to the Bitmap object stored in Cache.  They arent extremely efficient however, but in the RM series, they are very very limited.  Typically, the two most commonly used Bitmap funtions are Hue and Clip, which is how Sprites are set up.  But there are a ton of other features that can be performed.  Scale, stretch, color add and subtract, color inversions, and other things like applying Sepia tones.  They can be extended to also create Warping and Distortion types of effects.  There are a lot of things that can be accomplished once access to the Bitmap is gained, even adding other features to the Bitmap class.  It comes at a price as directly modifying the Cache is quite inefficient and results in very poor framerates.  There are a few solutions to this however, such as using an external dll to efficiently handle Bitmap manipulations instead of Scripts.  The "Collection" in my sig has a few examples of relevance, but as far as I know, they are only available for XP.  One is a Warping Fog and Background layer feature done entirely through Scripts, and another has the ability to distort Event Graphics through use of a dll.

 

It might be better to try looking for Filters instead of Shaders, and I have seen scripts that can do it, at least for XP.  Try looking specifically for a Sepia Tone Script for XP because it is so uncommon.  If the script can pull off Sepia Tones, it most likely can also allow for a Darkening feature as well.  There are some talented scripters out there that can most likely do the same thing for VXA, but point being, it is possible.

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