Leon 55 Report post Posted December 21, 2007 They say a picture is worth a thousand words. If that is the case, these two pictures will tell you everything you need to know about making a smooth looking door that the player can open and close: Share this post Link to post Share on other sites
C.L. 0 Report post Posted December 21, 2007 That pretty cool, Keep it up. Share this post Link to post Share on other sites
Wyzrd 12 Report post Posted December 21, 2007 I already knew this thanks to you and Ark. :D Share this post Link to post Share on other sites
Marked 197 Report post Posted December 22, 2007 If a picture can say a thousand words, then a demo can say a hundred thousand(HINT) Nice Tut though. It should help a lot of new members. I remember it took me a while to figure this out when I was quite new to RMXP. Actually I gave up a game once because I couldn't make it so you needed a potion to get past this guy...lol Share this post Link to post Share on other sites
Zeriab 9 Report post Posted December 22, 2007 An interesting event you have made there Leon ^^ There is one potential danger though. It is the Wait for Move's Completion. If you have for fun given another event a specific Move Route or it got stuck you will wait forever. It will basically feel as if the game freezes. I know it is easier to just use Wait for Move's Completion, but you really should specify a specific amount of frames to wait. It is safer. I noted that your event has 3 pages. While I can see that whatever is on page 1 can never happen it may confuse some trying to copy your system. You have probably used it for some experimenting. I recommend that you delete extra pages when taking screen shots in the future. At least, when you use more than 1 page. Oh and one final detail. When the trigger is on Action Button you know that C button is being pressed at the start of the event. Well, unless you are using special script. *hugs* - Zeriab Share this post Link to post Share on other sites
Leon 55 Report post Posted December 22, 2007 That third page was just an addition to when the door was 'locked' previously. Something to disregard. Share this post Link to post Share on other sites
Zeriab 9 Report post Posted December 24, 2007 That third page was just an addition to when the door was 'locked' previously. Something to disregard. If it something to disregard it shouldn't be in the tutorial ;) Share this post Link to post Share on other sites
Arkbennett 16 Report post Posted December 24, 2007 Looks good, but as Zeriab mentioned. The conditional branch at the very beginning about the C button being pressed is pointless. Share this post Link to post Share on other sites
Leon 55 Report post Posted December 24, 2007 Looks good, but as Zeriab mentioned.The conditional branch at the very beginning about the C button being pressed is pointless. On the first page, you are correct. I thought you meant hte second page. As for the 3rd page, Zeriab, you are correct. I was just too lazy to recreate everything. Share this post Link to post Share on other sites
Dark Blaze 1 Report post Posted August 29, 2008 That's the quickest way to do. I really appreciate this work. It saved me from going the long way. Share this post Link to post Share on other sites