drago2308 4 Report post Posted June 6, 2014 (edited) Hi guys, So I was in desperate need scripts for my game, in other words I needed the scripts to modify the game enough to make it become a brand new game. Well first off let me give a run down of the scripts that I will be needing. Script 1: Switch Battling system (Super important) I now use an ABS (Still need to implement the switch mechanic) Script 2: Custom Menu (certain style and animation) Script 3: Mouse Support Mouse support no longer needed (recommended to not implement this due to its complexity) Script 4: Monster Stats (over world name and hp) Found a script that can do that... (just need to look longer) Now ill explain these scripts as much as I can. The first script "Switch Batting System" Is the most important script requiring a lot of work. Basically I would a system like MoonPearls Animated Battlers system but with a front line mechanic. The mechanic will only allow the front line character to attack or defend from attacks, and vice versa from the monsters side. The system should change from a turn based system to a wait time based or cool down based one. Now for the fun part. Any time during the fight the player can choose to switch out with a party member for them to contribute to the fight, the basics for switching is to switch out with a tank to get hit by an monsters attack then switch in with a dps character to deal as much damage as possible before the next attack. Members who are switched out will automatically refill their hp with whatever they have, however this can be turned off, or if the player is good enough the characters wouldn't need to heal up. As an added note whenever the player switches with another character that character will execute a charge attack, these attacks are strong but can only be used when switching. Charge attacks differ from character to character, eg. a tank would charge in and shield (immunity from a certain amount of damage) while a sword user would charge in and strike. If you would like more information on the switch mechanic watch episode 2 of sword art online. (that is where I'm getting the idea from). Since this script is FREAKING hard I will be offering a $30 AUD though pay pal for whoever can make this for me. (I know its not much but its all i can spare at the moment, kind of saving for a laptop to allow me to work on the project everywhere). I now use Blizz-ABS However help with getting the switch mechanic to work would be appreciated. Second Script "Custom Menu" This one is quite self explanatory I need a Custom Menu. I tried using MoonPearls custom animated Menu And the design is great but just would like this to have a different approach to the style and animation. For reference I would like the the menu to themed in a way like this : And animated like this: If animations are too hard just have it open from the beginning. Get Back to me if this seems like a doable thing for you. I have Images and that can be used for the menu. The Third Script is actually a direct link to The rest of the Scripts. It must be compatible with the rest of the scripts, custom menu, Switch mechanic battlers and the Mouse over Targeting. The mouse script should allow the player to navigate smoothly though the menus and have auto pathing when the user clicks on the map. The script should also allow for cursor changing on mouse over, (this feature is apparent in a fair few mouse scripts like the one i mentioned earlier) The main thing I am looking for here is the compatibility of the script with the menus within the other scripts. Fairly basic. Still no child's play otherwise I would be doing it. Again tell me if you could make this for me and get back to me a soon as possible. Edit: No longer needed, deemed way to difficult and demanding on scripters. Finally the last one "Monster Stats" I like to call it. This script is called when the player gets within a certain radius of a monster in game. This will then bring up a small ui (possibly a hp bar with a lvl attached to it (And name of course) ) Depending on how high the monsters lvl is once you have entered its line of sight the monster might attack (charge at them) the higher their lvl, the more likely they are to attack. Also as you enter this area the character that you are controlling will play an animation that shows him or her readying their weapon for attack. And of course ask for more details if you need them. No Longer needed due to Blizz-ABS already having an hp bar. Right now I am working diligently on the story and putting together a storyboard for the game to follow but I would like to get some scripts and graphics ready before I start fully committing to completing this game maps and dialogue, and all that. Some details about the game is that it doesn't have magic and their is no ranged attacks that do significant damage, thus the implementation of the switch mechanic. I will be working on re designing every single attack from the games files over the coming weeks, getting audio and graphic files in place, to be used in the game. I sincerely thank everyone who can help out with this game, this will most likely take a huge amount of time to complete on my own but with the help of the community the development time can be slashed down. Of course your names will be credited in the credits if anyone was to not do this I would be mad. (also if this game was to be sold (with permission of course), 30-60% of all earnings will be donated back to this very website, and the people that helped get this done). I thank you all for reading though this massive post and I hope to see some feedback soon. *Minus the edited one. Edit 1: Thanks to a reply by Saltome I decided that implementing a mouse system would be extremely hard in itself, so I remade the requests to not use the mouse mechanic. which should make writing the scripts somewhat easier. Edit 2: Scouring the internet finds you many things... Edited June 13, 2014 by drago2308 Share this post Link to post Share on other sites
Saltome 16 Report post Posted June 6, 2014 That's rather ambitious and demanding. This request is gonna be a pain to deal with because implementing mouse control is one thing, but you have to manually script it's functionality in every menu it's used. At least that's how a scripter would do it. I'm not gonna risk taking such a tedious request. And since there aren't many scripters out there who can and would do it, I advice you to start learning scripting, if you want your game to get anywhere anyway. Course, don't feel discouraged. You are just gonna have to grit your teeth and mussle trough the effort it's gonna take to get there. Good luck with that. 1 drago2308 reacted to this Share this post Link to post Share on other sites
drago2308 4 Report post Posted June 6, 2014 That's rather ambitious and demanding. This request is gonna be a pain to deal with because implementing mouse control is one thing, but you have to manually script it's functionality in every menu it's used. At least that's how a scripter would do it. I'm not gonna risk taking such a tedious request. And since there aren't many scripters out there who can and would do it, I advice you to start learning scripting, if you want your game to get anywhere anyway. Course, don't feel discouraged. You are just gonna have to grit your teeth and mussle trough the effort it's gonna take to get there. Good luck with that. Yea, now that i think about it mouse support may not be the best of things to have, If the rest is possible without the mouse scripts (that means the mouse over targeting must go as well) I would be glad that it can at least be done. the only reason the mouse imput would be useful is in the menus but essentially its not REQUIRED for it to work smoothly. Maybe if its not hard enough, instead of mouse over targeting what about if a event gets withing X squares of you the player goes though a set animation. Thanks for telling me that implementing a mouse script is much harder than it looks, I think that I might modify things to work without it and the scripting should be a hell of a lot easier (not saying scripting is easy) Share this post Link to post Share on other sites
Cerberos 0 Report post Posted June 9, 2014 When you talk about Custom menu, is it a all menu? (items, equip, Bio) is a party menu, o a single player menu?, in this forum i saw 11 custom menus xD Share this post Link to post Share on other sites
drago2308 4 Report post Posted June 9, 2014 When you talk about Custom menu, is it a all menu? (items, equip, Bio) is a party menu, o a single player menu?, in this forum i saw 11 custom menus xD If you saw the pictures and design for reference you would notice that it is a all menu, (player info, Party, Equip, No Bio (not needed), no save button, no exit button, ect.) there are many custom menus on the forum but none of them allow for the menu that i need, (maybe moonpearls can but i don't know how i could change it so much that i becomes what i want). Yes there are a lot of custom menus (mostly just windows) I really would like a animated one themed like the links show. thanks for your interest. Share this post Link to post Share on other sites
Cerberos 0 Report post Posted June 10, 2014 o right, i got it, SAO menu has clean and elegant shapes.... well im not a scripter so i can't give you "the solution" ... but maybe one of these hep you. If you know about editing or something may be the right for you. the second one is the ffx-2 menu (i couldn't upload the image demo) https://www.google.com.co/search?safe=off&hl=es&site=imghp&tbm=isch&source=hp&biw=1366&bih=653&q=ffx+2+menu&oq=ffx+2+menu&gs_l=img.3...7720.11602.0.11875.10.9.0.1.0.1.207.1013.0j5j1.6.0....0...1ac.1.46.img..6.4.677.bRu9qkbGeOk#imgdii=_ OZ. menu custom, Share this post Link to post Share on other sites
dolarmak 23 Report post Posted June 12, 2014 the biggest problems with custom menus designed by some one else is that they may not be compatible with other scripts you're using. If it's just a graphical style you like, I know how to do it (your links seem to be dead for me so i donno exactly what you're looking for) but as for animations I'm a little unsure how to do that. Moonpearl might be able to give a hint if he's ever online. Share this post Link to post Share on other sites
Moonpearl 32 Report post Posted June 12, 2014 (edited) Animations are a pain to script because it's not just about moving sprites around, you also have to keep track of time (i.e. what part of the animation has already been played, at which point are we right now, what should the script do next). The script I wrote automates the management of animations to a certain point, which makes it easy to program new ways of moving your menus and stuff around, but sadly what drago 's asking for is beyond that scope. It all boils down to the core problem of non-scripter game makers - we all want your game to feel unique and to behave exactly how we imagine, but if we're not willing to program it on our own, we should stick to what already exists. Edited June 12, 2014 by Moonpearl Share this post Link to post Share on other sites
Saltome 16 Report post Posted June 12, 2014 Moonpearl, if you'll excuse the analysis. Could the underlying reason for your bitter reluctance in doing extra work for other people's requests be rooted in the disappointment that you have felt from the lack of support you suffered while your developer personality was taking shape? :tease: Share this post Link to post Share on other sites
drago2308 4 Report post Posted June 13, 2014 Animations are a pain to script because it's not just about moving sprites around, you also have to keep track of time (i.e. what part of the animation has already been played, at which point are we right now, what should the script do next). The script I wrote automates the management of animations to a certain point, which makes it easy to program new ways of moving your menus and stuff around, but sadly what drago 's asking for is beyond that scope. It all boils down to the core problem of non-scripter game makers - we all want your game to feel unique and to behave exactly how we imagine, but if we're not willing to program it on our own, we should stick to what already exists. Thanks for the reply moonpearl, and I know what you are getting at, but what I am presenting is the TOP, peak of what I need, is a level of which if it can be done I would like it to be done, but if your not willing to do it (and of course no-one would like to spend that much time on something like that), I will be quite glad to receive anything that is more than i had before, even if it isn't the ideal. That's up to the scripter to decide how much work is needed and or they want to provide for such a project. not mine because I don't have the skill to decline any offer and make it myself. Just by attempting this you will help me out tremendously and if animations are to hard just do a static image of the menu. To make the menu as simple and as basic as possible I need it to : play sounds(inbuilt) have this as the menu(hard, not animated/ very hard animated) and separate screens for the equipment and things. If there is to make your custom menu look like what i need please fill me in on how to do so, I viewed (looked over the script) it once but im still unsure on what to edit and where without it breaking the code... Share this post Link to post Share on other sites
drago2308 4 Report post Posted June 13, 2014 the biggest problems with custom menus designed by some one else is that they may not be compatible with other scripts you're using. If it's just a graphical style you like, I know how to do it (your links seem to be dead for me so i donno exactly what you're looking for) but as for animations I'm a little unsure how to do that. Moonpearl might be able to give a hint if he's ever online. Sorry for the link to be dead I'll put them in a spoiler to make them (hopefully appear) If you could send me anything that you have worked on and I can have a look as if that is what i need. Thanks for replying and offering to help, looking forward to a reply. Share this post Link to post Share on other sites
Moonpearl 32 Report post Posted June 18, 2014 (edited) Moonpearl, if you'll excuse the analysis. Could the underlying reason for your bitter reluctance in doing extra work for other people's requests be rooted in the disappointment that you have felt from the lack of support you suffered while your developer personality was taking shape? :tease: I'm not exactly sure what you're trying to say here. I suppose you're not aware that my now well-known ACMS originally was a request I gave two weeks of hard work, just to fulfil some obscure person's wishes. The only answer which comes to mind is a quote from my therapist I like very much: "When you judge someone else, you say more about yourself than about the person you're judging." Anyways I'm pretty sure this conversation is irreleveant to drago's needs so I suggest we refrain from going any further on the matter. If there is to make your custom menu look like what i need please fill me in on how to do so, I viewed (looked over the script) it once but im still unsure on what to edit and where without it breaking the code... As I said, what you're asking for is beyond the scope of my ACMS. You're asking for an entirely new custom system to be built from scratch, and that necessarily means lots of work even if it's just about making the basics (which is one in several reasons I'm not willing to do it, despite Saltome's brilliant psychology). As you said yourself it's up to the scripter to determine how much work is needed to achieve a certain result, and I'm simply telling you this is too much work for me (from my own subjective point of view) no matter how you put it. Moreover (and that's a second important reason to me) it's just about scripting how things should look and I made it once as a challenge, to see how far I could go with it, but otherwise scripting just for the sake of aesthetics really sounds boring to me - and even more if it's about making stuff look good to someone else, rather than myself. Hence my conclusion - unless you find someone willing to help you, you should either revise your requirements downwards, or build up your own scripting skills. As reluctant as I can be to carry out the task for you, I would be delighted to help you learn how to script by yourself. Edited June 18, 2014 by Moonpearl Share this post Link to post Share on other sites
drago2308 4 Report post Posted June 19, 2014 Hence my conclusion - unless you find someone willing to help you, you should either revise your requirements downwards, or build up your own scripting skills. As reluctant as I can be to carry out the task for you, I would be delighted to help you learn how to script by yourself. Thanks for the reply! Yes a am very aware of the high standards that i have set, and I think that you are wrong, your ACMS can definitively be used to what i need, I have already given it a more in depth try and I managed to get the icons working without a hitch (except for the animation being on top of the text.png so as i cant seen it when selected... this can be fixed) I also managed to edit the script slightly to change the animation direction of and position of the original menu (horizontal to vertical) All problems that i have faced have and will be placed in this forum post: It would be awesome if some time you could give me a rundown on how your code works exactly, having someone who actually knows the code explain it makes life so much more easier than trying to interpret the code without knowing it all first (lack of documentation in some parts). Thanks again. Share this post Link to post Share on other sites